Search found 3655 matches
- Mon Mar 09, 2020 9:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Efficiently coding a sprite change during dialogues
- Replies: 12
- Views: 1292
Re: Efficiently coding a sprite change during dialogues
I created a little project that works and shows how image tags work. You can run the project and see it in action. Here's the code though: define j = Character("Joseph", image="joseph") define d = Character("Diane", image="diane") # The game starts here. label...
- Mon Mar 09, 2020 8:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Efficiently coding a sprite change during dialogues
- Replies: 12
- Views: 1292
Re: Efficiently coding a sprite change during dialogues
Also, it isn’t good practice to name two different things the same name.
- Mon Mar 09, 2020 4:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Time/day system
- Replies: 21
- Views: 2491
Re: Time/day system
I've worked out your day situation, but I want to add two more things before I post. Once I finish those two things (adding in beeps for the seconds in the digital clock, and testing countdown), I'm going to update the instructions and repost in the cookbook!
- Thu Mar 05, 2020 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Time/day system
- Replies: 21
- Views: 2491
Re: Time/day system
IDwedith, I’m going to look into recoding my clock to include a day marker, but I can’t do it until this weekend. But I’ll look into it!
- Mon Mar 02, 2020 8:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Time/day system
- Replies: 21
- Views: 2491
Re: Time/day system
I don't think it would be that hard to change the code to work for your needs.
I have a big deadline this coming Friday. Let me look into the code and see what sort of changes I can make over the weekend.
I have a big deadline this coming Friday. Let me look into the code and see what sort of changes I can make over the weekend.
- Mon Mar 02, 2020 5:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Time/day system
- Replies: 21
- Views: 2491
Re: Time/day system
Is your game going to be running in real time, or will you be adding time whenever the player does an action?
- Tue Feb 18, 2020 1:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing elapsed time for phone call
- Replies: 2
- Views: 458
Re: Showing elapsed time for phone call
In my signature is a link to my cookbook on a clock. The clock is probably way more than you'd need, but studying the code might give you some ideas.
- Sat Feb 15, 2020 7:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making Python take an argument or string as a variable name
- Replies: 12
- Views: 1106
Re: Making Python take an argument or string as a variable name
I don't have a completely clear view of what exactly you are doing, but maybe put all of the dictionaries into a class and then have the class do the accessing and modifying? Also, how many turns is this game going to be? Do you have a dictionary for each minute...will there be hundreds and hundreds...
- Sat Feb 15, 2020 6:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Proper way of using classes
- Replies: 7
- Views: 923
Re: Proper way of using classes
Also, your classes need to inherit from Object if you want them to work properly with save, load, rollback, etc. init python: class TimeClock(object): def __init__(self, time, day): self.time = time self.day = day def incTime(self): if self.time == 3: self.time = 0 self.day += 1 else: self.time += 1...
- Thu Feb 13, 2020 1:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stats in their own file.
- Replies: 4
- Views: 582
Re: Stats in their own file.
And that should be outside of any block of code.
- Wed Feb 12, 2020 3:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Accessing 2 Object Variables in a Single Interpolation
- Replies: 5
- Views: 681
Re: Accessing 2 Object Variables in a Single Interpolation
No worries. Using properties enables you to avoid a bunch of shenanigans.
- Wed Feb 12, 2020 3:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Accessing 2 Object Variables in a Single Interpolation
- Replies: 5
- Views: 681
Re: Accessing 2 Object Variables in a Single Interpolation
You could use properties. So this is a little script I made, check it out: init python: class Game(object): def __init__(self): self._day_times = ["Morning", "Noon", "Afternoon", "Evening", "Night"] self._current_time = 0 @property def current_time(s...
- Wed Feb 12, 2020 2:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Accessing 2 Object Variables in a Single Interpolation
- Replies: 5
- Views: 681
Re: Accessing 2 Object Variables in a Single Interpolation
It seems like these variables are part of a class, is that true? How is the class defined?
- Wed Feb 12, 2020 2:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stats in their own file.
- Replies: 4
- Views: 582
Re: Stats in their own file.
Please remember, you initialize variables that you plan on changing like so:
default bob_money = 0
not
$ bob_money = 0
default bob_money = 0
not
$ bob_money = 0
- Sun Feb 09, 2020 3:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Double quotation marks or single?
- Replies: 5
- Views: 726
Re: Double quotation marks or single?
It shouldn't make a difference between double and single quotes. Though it is important that there are those fancy curved quotes that editors sometimes switch you to that won't work. All of that said, I'd recommend dumping Editra for Atom. I used to be an Editra user, but is hasn't been updated by t...