Search found 1628 matches
- Sun Jun 22, 2014 2:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How/where is the say window textbox positioned? [Solved]
- Replies: 10
- Views: 838
Re: How/where is the say window textbox positioned?
I must say, that's a very vintage-looking test project xD Thank you! -- I was playing around with some Public Domain Regency era illustrations. It still works with a clean, untouched script, maybe it's the other cookbook scripts you've added on forcing it back there? I have no idea. It's possible, ...
- Sat Jun 21, 2014 1:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: How/where is the say window textbox positioned? [Solved]
- Replies: 10
- Views: 838
Re: How/where is the say window textbox positioned?
Seriously? I actually tested these and it worked for me ._. You can actually move them around too... see, if you had in the code style.window.xpos = 500 style.window.ypos = 150 it would move over to the right a few pixels: Oddly, this does indeed work in an 800x600game. However, when I use it in a ...
- Fri Jun 20, 2014 9:55 am
- Forum: Asset Creation: Writing
- Topic: Super effective writing tips from Pixar
- Replies: 34
- Views: 6005
Re: Super effective writing tips from Pixar
Yes, VN's let you explore different ways a story can play out, but that doesn't change what I'm trying to say; that is, you shouldn't create a story with the end already known (and then forcibly cause the story to follow that route). Instead, I would say to write it "one word at a time," ...
- Fri Jun 20, 2014 1:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: How/where is the say window textbox positioned? [Solved]
- Replies: 10
- Views: 838
Re: How/where is the say window textbox positioned?
You need to define the xpos (x position) and ypos (y position), in pixels, of your textbox in the Options script file. ######################################### ## These settings let you customize the window ...blah blah, etc. ## add in these style statements: style.window.xpos = 400 #this is what ...
- Thu Jun 19, 2014 8:49 am
- Forum: General Discussion
- Topic: DEVN 2014 - Demographics of EVN Community - Results
- Replies: 46
- Views: 17194
Re: DEVN 2014 - Demographics of EVN Community - Results
My first VN was a mature Horror that was practically a kinetic novel -- only 3 choices in the whole thing, " Ballad of an Evening Butterfly ." We cannot underestimate the generation influenced by al|together VNs. It's too bad that more literary doujin VNs are more rarely translated now th...
- Thu Jun 19, 2014 1:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing Choice Menu? How do?
- Replies: 2
- Views: 8692
Re: Customizing Choice Menu? How do?
I'm having trouble messing around with the choice menu buttons. I know how to get rid of the button background/frame and change the font, but that's it. How would I go about repositioning or reskinning the buttons? This isn't for anything specific; I just wanna know for reference since I'm brushing...
- Tue Jun 17, 2014 7:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How can I make bigger "bar value Preference"?
- Replies: 2
- Views: 481
Re: How can I make bigger "bar value Preference"?
Please help me with this. I am using a screen 1366 x 768 but the bar that control volume, text speed and other appears to small so I want to make bigger these bars. How can I make this? In screens.rpy, under Preferences, add these: ################################ init -2: ## -------- Button ------...
- Tue Jun 17, 2014 5:31 am
- Forum: General Discussion
- Topic: DEVN 2014 - Demographics of EVN Community - Results
- Replies: 46
- Views: 17194
Re: DEVN 2014 - Demographics of EVN Community - Results
...I did not come here because I like Japanese VN and anime about high schoolers. The focus on high school romance is, frankly, off-putting. I can imagine that being alienating for a lot of older folks. ... I imagine when there are more VNs that stray from high school adventures, there will be more...
- Sun Jun 15, 2014 11:46 pm
- Forum: General Discussion
- Topic: DEVN 2014 - Demographics of EVN Community - Results
- Replies: 46
- Views: 17194
Re: DEVN 2014 - Demographics of EVN Community - Results
Hmmm... so what happens to folks after the age of 35? Too busy raising kids and working to payoff a mortgage? Is this a general trend in gaming as a whole? Correct. Past the age of 35 if they have kids, those kids will be mostly in the latter years of middle school or already in high school, so the...
- Sat Jun 14, 2014 11:54 pm
- Forum: Asset Creation: Writing
- Topic: Hinting at dark elements vs. showing them
- Replies: 8
- Views: 949
Re: Hinting at dark elements vs. showing them
When you're covering darker elements in a story, do you think it's better to hint at them but not explicitly spell them out, or to actually show them? And if you do show them, how much do you think should be shown? I think this depends on what you're trying to accomplish with your story/game. -- If...
- Sat Jun 14, 2014 7:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bar problem?
- Replies: 2
- Views: 1124
Re: Bar problem?
I have a problem with the talking bars in my game, for example when someone is talking, the words fit in their place correctly, but when the character is thinking inside his head *someone not talking* , the words don't fit in their place... This is a TextBox problem. -- When you say 'bar' people te...
- Mon Jun 09, 2014 10:47 pm
- Forum: Asset Creation: Writing
- Topic: Using real life cultures/locations is appropriation?
- Replies: 22
- Views: 3192
Re: Using real life cultures/locations is appropriation?
Very true.Asceai wrote:Although it adds flavour to your Edo period drama to call them 'the Shinsengumi', rather than 'the cops' =PAs an example, a police officer by any other name still arrests people who break laws.
- Mon Jun 09, 2014 10:21 pm
- Forum: Asset Creation: Writing
- Topic: Using real life cultures/locations is appropriation?
- Replies: 22
- Views: 3192
Re: Using real life cultures/locations is appropriation?
Have you considered using oriental styled Fonts ...? I have, but I really like the feel of constructed languages. I understand. I made one myself for my sci-fi book series. (It's not all that difficult, especially if you base it on an existing language.) If that's what you want to do, then by all m...
- Mon Jun 09, 2014 9:48 pm
- Forum: Asset Creation: Writing
- Topic: Using real life cultures/locations is appropriation?
- Replies: 22
- Views: 3192
Re: Using real life cultures/locations is appropriation?
Also, the only time you need to use a foreign language in your stories is when you have something that simply has no translation in your own language. As an example, a police officer by any other name still arrests people who break laws. For a book or novel, yes. But I'm referring to visual novels ...
- Mon Jun 09, 2014 8:28 pm
- Forum: Asset Creation: Writing
- Topic: Using real life cultures/locations is appropriation?
- Replies: 22
- Views: 3192
Re: Using real life cultures/locations is appropriation?
The problem with using fictional ideas is that they are inevitably going to be based on real life ideas. So for example, a writer plans a story that takes place in a fantastical 18th century Europe-like location but with fictional ideas that are noticeably influenced by modern day USA culture. Or n...