Search found 1628 matches

by OokamiKasumi
Sun Jun 22, 2014 2:14 pm
Forum: Ren'Py Questions and Announcements
Topic: How/where is the say window textbox positioned? [Solved]
Replies: 10
Views: 836

Re: How/where is the say window textbox positioned?

I must say, that's a very vintage-looking test project xD Thank you! -- I was playing around with some Public Domain Regency era illustrations. It still works with a clean, untouched script, maybe it's the other cookbook scripts you've added on forcing it back there? I have no idea. It's possible, ...
by OokamiKasumi
Sat Jun 21, 2014 1:51 am
Forum: Ren'Py Questions and Announcements
Topic: How/where is the say window textbox positioned? [Solved]
Replies: 10
Views: 836

Re: How/where is the say window textbox positioned?

Seriously? I actually tested these and it worked for me ._. You can actually move them around too... see, if you had in the code style.window.xpos = 500 style.window.ypos = 150 it would move over to the right a few pixels: Oddly, this does indeed work in an 800x600game. However, when I use it in a ...
by OokamiKasumi
Fri Jun 20, 2014 9:55 am
Forum: Asset Creation: Writing
Topic: Super effective writing tips from Pixar
Replies: 34
Views: 5999

Re: Super effective writing tips from Pixar

Yes, VN's let you explore different ways a story can play out, but that doesn't change what I'm trying to say; that is, you shouldn't create a story with the end already known (and then forcibly cause the story to follow that route). Instead, I would say to write it "one word at a time," ...
by OokamiKasumi
Fri Jun 20, 2014 1:03 am
Forum: Ren'Py Questions and Announcements
Topic: How/where is the say window textbox positioned? [Solved]
Replies: 10
Views: 836

Re: How/where is the say window textbox positioned?

You need to define the xpos (x position) and ypos (y position), in pixels, of your textbox in the Options script file. ######################################### ## These settings let you customize the window ...blah blah, etc. ## add in these style statements: style.window.xpos = 400 #this is what ...
by OokamiKasumi
Thu Jun 19, 2014 8:49 am
Forum: General Discussion
Topic: DEVN 2014 - Demographics of EVN Community - Results
Replies: 46
Views: 17134

Re: DEVN 2014 - Demographics of EVN Community - Results

My first VN was a mature Horror that was practically a kinetic novel -- only 3 choices in the whole thing, " Ballad of an Evening Butterfly ." We cannot underestimate the generation influenced by al|together VNs. It's too bad that more literary doujin VNs are more rarely translated now th...
by OokamiKasumi
Thu Jun 19, 2014 1:33 am
Forum: Ren'Py Questions and Announcements
Topic: Customizing Choice Menu? How do?
Replies: 2
Views: 8685

Re: Customizing Choice Menu? How do?

I'm having trouble messing around with the choice menu buttons. I know how to get rid of the button background/frame and change the font, but that's it. How would I go about repositioning or reskinning the buttons? This isn't for anything specific; I just wanna know for reference since I'm brushing...
by OokamiKasumi
Tue Jun 17, 2014 7:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How can I make bigger "bar value Preference"?
Replies: 2
Views: 481

Re: How can I make bigger "bar value Preference"?

Please help me with this. I am using a screen 1366 x 768 but the bar that control volume, text speed and other appears to small so I want to make bigger these bars. How can I make this? In screens.rpy, under Preferences, add these: ################################ init -2: ## -------- Button ------...
by OokamiKasumi
Tue Jun 17, 2014 5:31 am
Forum: General Discussion
Topic: DEVN 2014 - Demographics of EVN Community - Results
Replies: 46
Views: 17134

Re: DEVN 2014 - Demographics of EVN Community - Results

...I did not come here because I like Japanese VN and anime about high schoolers. The focus on high school romance is, frankly, off-putting. I can imagine that being alienating for a lot of older folks. ... I imagine when there are more VNs that stray from high school adventures, there will be more...
by OokamiKasumi
Sun Jun 15, 2014 11:46 pm
Forum: General Discussion
Topic: DEVN 2014 - Demographics of EVN Community - Results
Replies: 46
Views: 17134

Re: DEVN 2014 - Demographics of EVN Community - Results

Hmmm... so what happens to folks after the age of 35? Too busy raising kids and working to payoff a mortgage? Is this a general trend in gaming as a whole? Correct. Past the age of 35 if they have kids, those kids will be mostly in the latter years of middle school or already in high school, so the...
by OokamiKasumi
Sat Jun 14, 2014 11:54 pm
Forum: Asset Creation: Writing
Topic: Hinting at dark elements vs. showing them
Replies: 8
Views: 948

Re: Hinting at dark elements vs. showing them

When you're covering darker elements in a story, do you think it's better to hint at them but not explicitly spell them out, or to actually show them? And if you do show them, how much do you think should be shown? I think this depends on what you're trying to accomplish with your story/game. -- If...
by OokamiKasumi
Sat Jun 14, 2014 7:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Bar problem?
Replies: 2
Views: 1124

Re: Bar problem?

I have a problem with the talking bars in my game, for example when someone is talking, the words fit in their place correctly, but when the character is thinking inside his head *someone not talking* , the words don't fit in their place... This is a TextBox problem. -- When you say 'bar' people te...
by OokamiKasumi
Mon Jun 09, 2014 10:47 pm
Forum: Asset Creation: Writing
Topic: Using real life cultures/locations is appropriation?
Replies: 22
Views: 3184

Re: Using real life cultures/locations is appropriation?

Asceai wrote:
As an example, a police officer by any other name still arrests people who break laws.
Although it adds flavour to your Edo period drama to call them 'the Shinsengumi', rather than 'the cops' =P
Very true.
by OokamiKasumi
Mon Jun 09, 2014 10:21 pm
Forum: Asset Creation: Writing
Topic: Using real life cultures/locations is appropriation?
Replies: 22
Views: 3184

Re: Using real life cultures/locations is appropriation?

Have you considered using oriental styled Fonts ...? I have, but I really like the feel of constructed languages. I understand. I made one myself for my sci-fi book series. (It's not all that difficult, especially if you base it on an existing language.) If that's what you want to do, then by all m...
by OokamiKasumi
Mon Jun 09, 2014 9:48 pm
Forum: Asset Creation: Writing
Topic: Using real life cultures/locations is appropriation?
Replies: 22
Views: 3184

Re: Using real life cultures/locations is appropriation?

Also, the only time you need to use a foreign language in your stories is when you have something that simply has no translation in your own language. As an example, a police officer by any other name still arrests people who break laws. For a book or novel, yes. But I'm referring to visual novels ...
by OokamiKasumi
Mon Jun 09, 2014 8:28 pm
Forum: Asset Creation: Writing
Topic: Using real life cultures/locations is appropriation?
Replies: 22
Views: 3184

Re: Using real life cultures/locations is appropriation?

The problem with using fictional ideas is that they are inevitably going to be based on real life ideas. So for example, a writer plans a story that takes place in a fantastical 18th century Europe-like location but with fictional ideas that are noticeably influenced by modern day USA culture. Or n...