...and lint complains about them, thinking transforms with parameters are actually functions it can't evaluate.PyTom wrote:I'll also note that ATL transforms can take parameters.
Search found 119 matches
- Sun Jul 04, 2010 5:35 am
- Forum: Development of Ren'Py
- Topic: the effect of ATL on Renpy customisation
- Replies: 5
- Views: 3030
Re: the effect of ATL on Renpy customisation
- Tue Jun 29, 2010 10:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Two rather involved questions about the NVL mode
- Replies: 3
- Views: 630
Re: Two rather involved questions about the NVL mode
1) I'll look into why extend includes suffixes, and perhaps will change that behavior. Much thanks. :) 2) Probably, you want to use the window_top_margin and window_bottom_margin for NVL-mode characters. Theere we go, that finally works as desired. Thanks. :) Described here for future forum searche...
- Tue Jun 29, 2010 10:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Two rather involved questions about the NVL mode
- Replies: 3
- Views: 630
Re: Two rather involved questions about the NVL mode
...I'm sorry, but bump. I would really love to get some advice about those.
- Sat Jun 26, 2010 7:29 am
- Forum: Development of Ren'Py
- Topic: 6.11 Development
- Replies: 96
- Views: 11608
Re: 6.11 Development
Anyone who doesn't want to keep their files in a publicly known format can write their own closed-source module supporting their own special currently-unbreakable file format. Like a passworded zip file with a password they'll have to fetch over https from their own server, or something. :) As far a...
- Fri Jun 25, 2010 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Two rather involved questions about the NVL mode
- Replies: 3
- Views: 630
[SOLVED] Two rather involved questions about the NVL mode
Question 1: Suppose I have a character that is enclosed in quotes: define narrator = NVLCharacter(None, kind = nvl, ctc = arrowCTC, ctc_pause = arrowCTC, ctc_timedpause=Null(), what_drop_shadow=(1,1), what_drop_shadow_color="#000", ) define q = NVLCharacter(None, kind = narrator, what_pre...
- Thu Jun 17, 2010 7:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pauses after periods
- Replies: 16
- Views: 2765
Re: Pauses after periods
I get the impression you're talking about NVL mode, where you [by default] have the whole screen to fill with dialogue. Obviously, Umineko is using that. ADV is generally not very suitable if you want to have lots of long well-paced sentences anyway... and generally not suitable if, like Ryukishi07...
- Thu Jun 17, 2010 6:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pauses after periods
- Replies: 16
- Views: 2765
Re: Pauses after periods
If nothing else, maybe it's also the case that with Umineko, English-language fans have no way to get their criticisms to the original developer and thus feel like there's no point complaining? They would bitch at Witch Hunt then to remove the clickwaits during translation, which they could easily ...
- Thu Jun 17, 2010 3:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pauses after periods
- Replies: 16
- Views: 2765
Re: Pauses after periods
This is actually the kind of functionality that I was looking for, although after trying it out for a few minutes the pauses really are annoying, not so much if you just let the text scroll itself, but for fast readers who like clicking through text really quickly. Clicking only skips up to the nex...
- Wed Jun 16, 2010 1:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pauses after periods
- Replies: 16
- Views: 2765
Re: Pauses after periods
I considered actually doing it, but then decided that I'd rather have manual control over pauses in a clearer fashion. But if I wanted automated waitclicks after every sentence, here's how I would do it: init python: # Typography replacer def typography(what) : replacements = [ ('...','…'), ('---','...
- Tue Mar 23, 2010 4:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Much ado about Backgrounds
- Replies: 9
- Views: 1155
Re: Much ado about Backgrounds
There's quite a lot of free planetarium software out there which you can use to generate arbitrary correct sky as seen from any reasonable point within a few thousand light years. The generated images will normally not be license encumbered. Celestia in particular comes to mind: http://www.shatters....
- Tue Mar 23, 2010 4:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing main menu image through a variable: Is it possible?
- Replies: 4
- Views: 1125
Re: Changing main menu image through a variable: Is it possi
I also read over my initial post and noticed that I didn't clarify my second question so if anyone can help, much appreciated. I wanted to ask: was there a code to unlock another button on the main menu (unlocking a new chapter, in my case) much like the case of the CG Gallery? Something like this ...
- Mon Mar 15, 2010 10:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can anyone help recover my script?
- Replies: 11
- Views: 1766
Re: Can anyone help recover my script?
The nulls can occur for numerous reasons, starting with system/program crash while saving the file, continuing on to a bug in the editor being used, (that one would be rare, but if it's jEdit and your java interpreter is borked, I imagine it's possible) and ending with various kinds of disk corrupti...
- Sun Mar 14, 2010 7:36 am
- Forum: Development of Ren'Py
- Topic: 6.11 Development
- Replies: 96
- Views: 11608
Re: 6.11 Development
Mihara >>> Ren'Py supports this, but it's not the default because it makes it harder for people to fix a game if something goes wrong with Ren'Py. Also, you'll need to ensure the LICENSE.txt file, which is placed into renpy/ when building distributions, is moved to a visible location, for legal rea...
- Thu Mar 11, 2010 4:03 pm
- Forum: Development of Ren'Py
- Topic: 6.11 Development
- Replies: 96
- Views: 11608
Re: 6.11 Development
Minor wish, would be nice to see:
Is it feasible to optionally make a distributed project have the RenPy python-related components squished into a zip file, kind of like py2exe on windows does it?
Is it feasible to optionally make a distributed project have the RenPy python-related components squished into a zip file, kind of like py2exe on windows does it?