Search found 211 matches

by rinrin
Wed Feb 20, 2013 6:20 am
Forum: Works in Progress
Topic: Princess Battles [GxB] [card battles] [commercial]
Replies: 77
Views: 21086

Re: Princess Battles [card battles] [GxB] [commercial] new:v

Preorders will begin this weekend.

by rinrin
Mon Jul 23, 2012 1:15 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery (multiple images on the same button) [solved]
Replies: 9
Views: 1365

Re: Gallery (multiple images associated with the same button

The problem is in <g.transform(dissolve)> - looks like only transforms can be used here (not transitions) I completely missed that (even referred to it as "transition" in the first post)... :oops: transform my_dissolve: alpha .0 linear 0.5 alpha 1.0 code code code g.transform(my_dissolve)...
by rinrin
Sun Jul 22, 2012 5:35 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery (multiple images on the same button) [solved]
Replies: 9
Views: 1365

Re: Gallery (multiple images associated with the same button

Thanks anyway!

If nobody can help with this I'll probably have to write my own gallery code from scratch... but it won't be a very elegant solution so I'm still hoping somebody out there knows how to make this work.
by rinrin
Sat Jul 21, 2012 11:00 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery (multiple images on the same button) [solved]
Replies: 9
Views: 1365

Re: Gallery (multiple images associated with the same button

None. I think "visit_all" must be a part of Ren'Py itself. (Just to confirm it, I did a global search and indeed, my code doesn't contain this.)
by rinrin
Sat Jul 21, 2012 9:36 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery (multiple images on the same button) [solved]
Replies: 9
Views: 1365

Re: Gallery (multiple images associated with the same button

Not so much help, but look at the line that has "visit_all" - smth is wrong with it definitely. (does it have quotes?) I'm not even sure which line is causing this. Here's the full traceback: I'm sorry, but an uncaught exception occurred. While running game code: AttributeError: 'str' obj...
by rinrin
Sat Jul 21, 2012 3:37 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery (multiple images on the same button) [solved]
Replies: 9
Views: 1365

Re: Gallery (multiple images associated with the same button

Does anybody have any ideas how to fix this?

Or, alternatively, did anybody manage to implement that particular feature of the gallery (multiple images) successfully? If so, how does your code differ from mine? (Seeing an example of this that actually works would be ideal.)
by rinrin
Mon Jul 16, 2012 7:04 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery (multiple images on the same button) [solved]
Replies: 9
Views: 1365

Gallery (multiple images on the same button) [solved]

I'm having problems with the Gallery code (and I'm not even on the unlocking / persistent stage yet, just putting all the CGs in there). It works if I'm only showing one image per button, but things fall apart if I try to implement this part: # This button has multiple images assocated with it. We u...
by rinrin
Sat Jun 30, 2012 11:23 am
Forum: Ren'Py Questions and Announcements
Topic: Very Simple Point-Based Game, well not for me anyway :)...
Replies: 7
Views: 977

Re: Very Simple Point-Based Game, well not for me anyway :).

DaveC64 wrote:Just to check we are on the right lines, if a player got 8 love points, would that activate that bit of code you gave?
Yes, that should work.
by rinrin
Sat Jun 30, 2012 8:04 am
Forum: Ren'Py Questions and Announcements
Topic: Very Simple Point-Based Game, well not for me anyway :)...
Replies: 7
Views: 977

Re: Very Simple Point-Based Game, well not for me anyway :).

Something like:

Code: Select all

if Jane_love_point >= 5 and Jane_love_point <= 10
I'm not entirely sure what you mean by the menu activation part? Adding an choice to the menu that only appears if the points are between 5 and 10?
by rinrin
Sat Jun 30, 2012 6:31 am
Forum: Ren'Py Questions and Announcements
Topic: Very Simple Point-Based Game, well not for me anyway :)...
Replies: 7
Views: 977

Re: Very Simple Point-Based Game, well not for me anyway :).

It's this part:

Code: Select all

    if Jane_love_point +1
It should be:

Code: Select all

    if Jane_love_point >= 1
by rinrin
Thu Jun 28, 2012 6:42 am
Forum: Ren'Py Questions and Announcements
Topic: Changing music and sound volume simultaneously
Replies: 3
Views: 682

Re: Changing music and sound volume simultaneously [solved]

Update: A strange bug occurs from time to time ever since I implemented that code. I can't reproduce it every time and have no idea what triggers it, so I'll just describe it: sometimes when I start the game, the volume bar (the one on the picture in the first post) is set to maximum, but no sound c...
by rinrin
Thu Jun 21, 2012 11:18 am
Forum: Ren'Py Questions and Announcements
Topic: Changing music and sound volume simultaneously
Replies: 3
Views: 682

Changing music and sound volume simultaneously

I have a volume bar permanently displayed on the screen as part of the interface to make it more convenient for the player to change the volume at any time without having to go to the preference screen. volume.png bar value Preference("music volume") range (80) xmaximum 80 ymaximum 10 thum...
by rinrin
Tue Jun 05, 2012 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated mainmenu background: how to do it?
Replies: 21
Views: 15298

Re: Animated mainmenu background: how to do it?

I think what the original poster was looking for was a method of showing an animation using either a .gif with different frames, or cycling through different images. The principle is the same. Only this part changes: image youranimatedbgpic: "assets/image1.png" pause 0.1 "assets/imag...