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Search found 211 matches
- Wed Feb 20, 2013 6:20 am
- Forum: Works in Progress
- Topic: Princess Battles [GxB] [card battles] [commercial]
- Replies: 77
- Views: 21086
- Mon Jul 23, 2012 1:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery (multiple images on the same button) [solved]
- Replies: 9
- Views: 1365
Re: Gallery (multiple images associated with the same button
The problem is in <g.transform(dissolve)> - looks like only transforms can be used here (not transitions) I completely missed that (even referred to it as "transition" in the first post)... :oops: transform my_dissolve: alpha .0 linear 0.5 alpha 1.0 code code code g.transform(my_dissolve)...
- Sun Jul 22, 2012 5:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery (multiple images on the same button) [solved]
- Replies: 9
- Views: 1365
Re: Gallery (multiple images associated with the same button
Thanks anyway!
If nobody can help with this I'll probably have to write my own gallery code from scratch... but it won't be a very elegant solution so I'm still hoping somebody out there knows how to make this work.
If nobody can help with this I'll probably have to write my own gallery code from scratch... but it won't be a very elegant solution so I'm still hoping somebody out there knows how to make this work.
- Sat Jul 21, 2012 11:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery (multiple images on the same button) [solved]
- Replies: 9
- Views: 1365
Re: Gallery (multiple images associated with the same button
None. I think "visit_all" must be a part of Ren'Py itself. (Just to confirm it, I did a global search and indeed, my code doesn't contain this.)
- Sat Jul 21, 2012 9:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery (multiple images on the same button) [solved]
- Replies: 9
- Views: 1365
Re: Gallery (multiple images associated with the same button
Not so much help, but look at the line that has "visit_all" - smth is wrong with it definitely. (does it have quotes?) I'm not even sure which line is causing this. Here's the full traceback: I'm sorry, but an uncaught exception occurred. While running game code: AttributeError: 'str' obj...
- Sat Jul 21, 2012 3:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery (multiple images on the same button) [solved]
- Replies: 9
- Views: 1365
Re: Gallery (multiple images associated with the same button
Does anybody have any ideas how to fix this?
Or, alternatively, did anybody manage to implement that particular feature of the gallery (multiple images) successfully? If so, how does your code differ from mine? (Seeing an example of this that actually works would be ideal.)
Or, alternatively, did anybody manage to implement that particular feature of the gallery (multiple images) successfully? If so, how does your code differ from mine? (Seeing an example of this that actually works would be ideal.)
- Mon Jul 16, 2012 7:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery (multiple images on the same button) [solved]
- Replies: 9
- Views: 1365
Gallery (multiple images on the same button) [solved]
I'm having problems with the Gallery code (and I'm not even on the unlocking / persistent stage yet, just putting all the CGs in there). It works if I'm only showing one image per button, but things fall apart if I try to implement this part: # This button has multiple images assocated with it. We u...
- Sun Jul 01, 2012 12:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Very Simple Point-Based Game, well not for me anyway :)...
- Replies: 7
- Views: 977
Re: Very Simple Point-Based Game, well not for me anyway :).
You're welcome
- Sat Jun 30, 2012 11:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Very Simple Point-Based Game, well not for me anyway :)...
- Replies: 7
- Views: 977
Re: Very Simple Point-Based Game, well not for me anyway :).
Yes, that should work.DaveC64 wrote:Just to check we are on the right lines, if a player got 8 love points, would that activate that bit of code you gave?
- Sat Jun 30, 2012 8:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Very Simple Point-Based Game, well not for me anyway :)...
- Replies: 7
- Views: 977
Re: Very Simple Point-Based Game, well not for me anyway :).
Something like:
I'm not entirely sure what you mean by the menu activation part? Adding an choice to the menu that only appears if the points are between 5 and 10?
Code: Select all
if Jane_love_point >= 5 and Jane_love_point <= 10
- Sat Jun 30, 2012 6:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Very Simple Point-Based Game, well not for me anyway :)...
- Replies: 7
- Views: 977
Re: Very Simple Point-Based Game, well not for me anyway :).
It's this part:
It should be:
Code: Select all
if Jane_love_point +1
Code: Select all
if Jane_love_point >= 1
- Thu Jun 28, 2012 6:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing music and sound volume simultaneously
- Replies: 3
- Views: 682
Re: Changing music and sound volume simultaneously [solved]
Update: A strange bug occurs from time to time ever since I implemented that code. I can't reproduce it every time and have no idea what triggers it, so I'll just describe it: sometimes when I start the game, the volume bar (the one on the picture in the first post) is set to maximum, but no sound c...
- Thu Jun 21, 2012 12:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing music and sound volume simultaneously
- Replies: 3
- Views: 682
Re: Changing music and sound volume simultaniously
Yes, it works!
Thank you!
Thank you!
- Thu Jun 21, 2012 11:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing music and sound volume simultaneously
- Replies: 3
- Views: 682
Changing music and sound volume simultaneously
I have a volume bar permanently displayed on the screen as part of the interface to make it more convenient for the player to change the volume at any time without having to go to the preference screen. volume.png bar value Preference("music volume") range (80) xmaximum 80 ymaximum 10 thum...
- Tue Jun 05, 2012 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated mainmenu background: how to do it?
- Replies: 21
- Views: 15298
Re: Animated mainmenu background: how to do it?
I think what the original poster was looking for was a method of showing an animation using either a .gif with different frames, or cycling through different images. The principle is the same. Only this part changes: image youranimatedbgpic: "assets/image1.png" pause 0.1 "assets/imag...