So many helpful comments and compliments! I could get used to this 'releasing stuff' thing.
So a very well done work, I didn't know what to expect at all and it turned out like one of the silent gems, similar to Quine was last year, a special category of games. Congratulations!
And the obligatory question, can we host it on the Ren'Ai Archives?
Awww, I'm blushing, and yes, most definitely!
And you noticed the face! That makes me happy -- that was actually one of the first things I did for the project, using a placeholder. No game script, no game code, no music, and no art, but every time I loaded it up and saw that menu screen, I knew the game was going to be good, if I could just get it done.
In retrospect (and having played some very good games since releasing it), I'm not thrilled with the way I set the text up. It's not terrible, but it could have been more suited to the game and to the medium. I think my IF/text adventure background really seeped through, too; something to watch for on my next project.
(I was worried the debug console might be overkill, even though it was pretty easy to set up given that I comment so much anyway. Glad it was useful! I figure if anyone decides to use the script for a future project, it'll come in handy too.)
Neat! So far my main comment (other than the coolness of the glowy thing) is that the first ending I reached felt quite satisfactory and I didn't feel much urge to search out others... flipping back to this thread to remember that there are two gender options and *quite* so much else to see was needed to prod me to look again...
That's actually the effect I was going for (well, sort of)! When I wrote the structure and the endings, I knew I was going to have to double up a lot of the script, and that most people would probably only play through once or twice, so I tried to make each run-through really feel complete.
I think I ended up sacrificing replayability quite a bit, but every ending (well, except for the 'absolutely neutral' endings and the two 'early' endings) should be fairly satisfying. Even the sad ones, hopefully!
Cool game! I really don't like spiders and spiderwebs but it's a different way to start the game....hahaha.
Hey, spiders are traditional when you're talking about Fate! You should have seen my initial design notes... I scaled it way back. Originally, a giant fifty-foot spider made an appearance as the villain but, meh, budget...
Some Long Haired Guy wrote:
It's probably just me (Since I am now wearinng reading glasses out of necessity) but I really am having difficulty looking at the pointer since it's a little bit... hard to see due to its size.
I was afraid of that! I'll make it a bit bigger in the next release, or maybe finally figure out how to just have it go back to an arrow during the actual game.