I think you hit the nail on its head. It's trying to be complex, but just ended up being unfocused. It just needs to identify a particular focus and do that one thing really, really well, instead of trying to cram in so many other themes.Carassaurat wrote: I don't think you're being entirely fair in directly comparing it to It's All Your Fault, but you doing so might be a symptom of Fragile's problem. Fault has all the room in the world to explore its character — there's just one or two characters (depending on who the narrator is), it doesn't really have to get a substantial story going, and it's kinetic. It's an exploration of a personality, but that's all it is. Fragile isn't so clear in its genre or in what it's trying to do. It has parts personality exploration, but it's too light hearted and not specific enough to really go for it (for example, we aren't aware of any quirks or peculiarities of Tom, other than his excessive intake of coffee). It sometimes almost hints to be a romantic comedy, but it obviously isn't. And then there's the endings: 3 is drama, 4 is a thriller or something. That's an inconsistent tone with the coffee jokes we were just hearing minutes ago. That is, of course, incredibly difficult, because Tom's character has to develop in different directions for every ending, and I think it'd laudable that Fragile tries to explore character growth (or shrinking?) in different directions through its choices, but partially as result of that it never gets to find a consistent tone throughout its story. You might even say that Kat and Alice don't belong in the same genre.
Yeah, I have to agree completely with this. It's so rare that a VN has genuinely witty dialogue - the jokes working 50% of the time is amazing, even if you compare it to professional comedic works.
Outlook of Spirit Commission
Which one was that again: the one that's just a barrage of jokes
I wouldn't know how to write much about Outlook of Spirit Commission. The idea that I get is that the author is very confident in his or her sense of humour, and can cram out a ton of these jokes. For me, about half of the gags fell flat, and the other half were genuinely funny, which, considering the sheer amount of them, still makes Outlook one of the funnier VNs I've ever played. There isn't much to criticise, though; it all depends on how well you appreciate the author's sense of humour. OokamiKasumi is absolutely correct in identifying a lack of meaningful or even coherent story, but, whether to your taste or not, this was never meant to be one. Its story isn't trying to be anything more than a coat rack to hang jokes on, and as long as it can bear the weight, that's good enough.
I loved the brick jokes in this VN. My theatre professor always said that one of the keys to humor is "familiarity". I really liked how, for example, the protagonist wondered if the moon tasted like cheese in the opening monologue, and then he actually ATE the moon when they actually went to it! I didn't LOL, but I had a knowing grin on my face when that happened.Something I liked about this entry was that the result of the first choice, to observe or to steal panties, would come up again during the final boss battle. That the author could take a choice made minutes ago and apply it as a joke to a completely different situation is pretty clever.
Yeah, it was gorgeous.And kudos for the technical execution — it's second to none among the entries I've played so far.
Dusted Star had some really nice visual effects as well, but it was almost... MySpace-y? Like, the author had so many cool coding tricks up their sleeve they didn't really know how to edit themselves. This, on the other hand, had style and precision to its coding tricks. Loved it.