Okay, I have to say that I
very rarely comment here (I'm a lurker, you can tell by the number of posts), but I
had to tell you how AMAZING your game is and of the amount of feels it left me with (it's the morning after and I still have trouble concentrating on anything).
I'm totally late to the bandwagon; I saw
Aloners quite some time ago, but I didn't get around to playing it until last night. I would like to tell you everything, but I'm afraid it'll come out as incoherent rambling, I don't even know where to start, there were so many things that I loved about this game. Well, here goes:
First of all, the story itself, and the writing, was exceptionally good. (Not that I'm much of an expert, English being my second language and all). It set the atmosphere really well, it wasn't scarce, and it certainly wasn't overabundant and boring (I never skip parts of a VN, but sometimes I sorta skim through the less interesting stuff, and I never had to resort to it here, thank goodness). The game is ridiculously long (in a good way), especially for a free one, and it helps with the pacing: the relationship development feels so natural, and that feeling of the stakes rising higher and higher as we progress (something someone's already commented on) made my guts twist.
I, like many people, was afraid at one point that Trash surviving the red cloud and not being able to finish his sentences afterwards was a sign of him turning into a mutie, but since the PC didn't even consider it a possibility, I decided it was a red herring.
The whole part when they get to the military base was the worst (by which I mean the best) in terms of the feeling of uneasiness and dread. I already don't trust soldiers much (too many action movies where they try to force the main characters into helping them with some kind of total annihilation weapon, I guess), so it wasn't even necessary for them to turn out to be bandits, my trust level was pretty low and wasn't going to change unless something ludicrously improbable happened, which it didn't. That, and I was head over heels in love with Trash at that point.
Let's talk about Trash for a minute. The adorable, gorgeous, sassy hunk of a man. He truly felt like a real person, almost tangible. I'm afraid to even try to get a bad ending, because I don't want anything bad to happen to him (or the PC, but above all, him). He had his flaws, but that's what made him more flesh than... pixels? The change in his behavior towards me, his gradual opening up, all of it was so endearing, how could I ever be rude to him? Sneaky little mongrel totally won my heart.
The 'cabin fever' scene... hah. I'm pretty sure my heart did a sommersault when Trash spoke about the things he looked for in a girl while looking at me (and another one when they finally kissed!). No fair, why did it have to be only one Truth or Dare question, I wanted to ask him EVERYTHING.
And then, the shed. Oh my GOD, it was perfect (and believable, too - I mean, the sex scene didn't feel like a fanservice insert, it really made sense for them to lose themselves in passion right after having found each other when they thought the other was a goner).
Finally, the big betrayal... I can honestly say this was a no-brainer for me, for reasons I mentioned above (not trusting the military in general), and also because in the time I spent with Trash, I could see enough of his character to know that he wasn't a bad person (then again, I'm hopelessly trustful of anyone that isn't a soldier, a lawyer or a dentist). Also, I've seen a lot of movies where one of the characters is using the other for their own purposes at first and then ends up falling for them, I know it's a bit overused, but I don't care, I love this kind of story.
I also wanted to mention that the art is great, and it really adds to the experience.
Lastly, the little choices the PC had to make regarding conversation options... I kept thinking I could screw something up by being too rude, and I try to be a pretty nice person in real life too, so I played it on the safe side, but it was the first game where I had so much control over how a character can behave. It took some time to get used to it, but ultimately it was a very rewarding experience. While I don't have anything against pre-defined character personalities, sometimes I cringe inwardly when they say something I definitely wouldn't, and here I could escape that. I know it must have been a hell lot of work storytelling- and programming-wise, and I thank you for giving us players this opportunity.
(On a side note, I played Rei a couple of months ago, and despite it being kind of short, I really liked it, too. You've got a real talent for stories, and I will be waiting for the next one to come out!)
I'm sorry if any of this turns out to be chaotic and incomprehensible babbling, I'm not in the mood to proof-read such a long post. Sorry. ^^'
ETA an afterthought spoiler for both Rei and Aloners:
Now that I think about it, getting to the best ending in both games is possible by doing something reckless to save the person you have feelings for. Action gals, unite!