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 Post subject: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 1:37 pm 
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The Baka Trio's (FIA, Ignosco, Lordcloudx) 2008 NaNoRenO entry, Real Life: A Bishoujo Adventure is finished. What started as a small prank, is now a complete game, with 4 winnable girls, 15 CGs, 11 endings, original soundtrack and more. The original thread that inspired Real Life is here, and although much of the game has changed since then, some of the suggestions have been incorporated :D.

We would like to thank PyTom for his help, programming assistance and advice, and also everyone else on the #renpy channel and those who provided suggestions on the initial thread.

We might also post some other content relating to the game elsewhere on the forums.

With that said, enjoy :D.

1.1 versions are up - thanks to Chronoluminaire and Kura for the corrections :D


Attachments:
File comment: Real Life - Linux Version 1.1
Real Life-1.1-linux-x86.tar.bz2 [33.25 MiB]
Downloaded 370 times
File comment: Real Life - Mac Version 1.1
Real Life-1.1-mac.zip [33.88 MiB]
Downloaded 222 times
File comment: Real Life - Windows Version 1.1
Real Life-1.1.zip [33.12 MiB]
Downloaded 1807 times

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Last edited by Ignosco on Tue Apr 15, 2008 10:40 pm, edited 10 times in total.
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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 3:15 pm 
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:D Just played it for the first time, and it was very sweet and entertaining
The rat chase was really hilarious !!!

The colors and the cheerful atmosphere are tremendously enjoyable.
I got the bad ending, so right now I'm going for another try !
Thanks very much for this !

Edit : got two other endings and more CG pictures. Well, let's go back again for more ! :wink:

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 4:41 pm 
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:)

...still playing though


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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 6:30 pm 
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AHAHAHAHAHAHAHAHA! So this is the reason for RAGE after drawing Patchy being tortured and hanged...

Now I know... AHAHAHAHAHAHAHAHA!

Edit:
Oh SHI... It's... Nah... still too early to spoil it (Protip: Don't Undress Her)


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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 6:43 pm 
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It was cute, but I got the bad ending and still felt like all my behavior had been completely reasonable (and, for that matter, that I wasn't really interested in any of the girls) so I don't feel terribly motivated to go back and make different choices. Maybe I'm just not enough of a guy. :)

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 6:48 pm 
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We (MAB Studio ;) - me, Jake, chunderbunny ) all played through it because we were starving, and pizza arrived, and we wanted something to do while eating besides coding, even if the NaNo deadline is approaching ;)

-Myself and Jake went through just under 2 cans of beer each during the first playthrough
-There were 27 moments that caused us to drink (chunderbunny kept count for us, probably accurately)
-We got the 'bad' ending, although it could have been worse - we were intentionally trying to avoid the Feria ending and we totally succeeded at that!

We also have no idea what choices we should make that would get us a good ending, but hey.


Bug reports:

-Full screen really screwed up Jake's mac, but I think that's a Ren'Py issue not a Real Life issue!
-The game needs more robot maids
-The phrase 'crimesite' made us all think of 1984, crimescene sounds more appropriate ;)
-Although we don't know this for sure, we assume there's no landlady ending judging by the gallery (also, is the landlady wearing a maid costume?)

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 7:18 pm 
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ficedula wrote:
-Full screen really screwed up Jake's mac, but I think that's a Ren'Py issue not a Real Life issue!


Specifically, I was running it over the TV at the time, so it probably had a really weird resolution - and I doubt my TV supports 800x600, if that's what Ren'Py would have tried for.

Unfortunately, since I couldn't remember any Ren'Py keyboard shortcuts for "quit" or "get out of fullscreen", I had to SSH in and kill the process to escape. :/

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 7:31 pm 
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Jake wrote:
Unfortunately, since I couldn't remember any Ren'Py keyboard shortcuts for "quit" or "get out of fullscreen", I had to SSH in and kill the process to escape. :/
Owch. Unfortunate.

For future reference: "F" is toggle fullscreen mode, by default, in Ren'Py.

Downloading now - congrats on meeting the NaNoRenO deadline with a day to spare!!

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 7:35 pm 
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Bad End. D: No surprise, though. I was pretty tame with most of the girls. o.o Character designs were distinctive, but Rena really looked more like an idol singer than an imouto.

Lucia's name is Lucy in the gallery option.

Will play again, and I'll actually aim for a girl this time. owo

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 8:04 pm 
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sake-bento wrote:
Lucia's name is Lucy in the gallery option.

It's a Hint... and a Warning.............

:lol: AHAHAHAHAHAHAHAHAHAHAHA!... (Sorry, still too early to spoil...)

To Baka-Trio...
Coincidentally, this rather unexpected bizarre twist in her actually fit's perfectly in what I've been... Nah... still too early... ) Great work Guys...


Edit:
PM Sent to sake-bento

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Last edited by mugenjohncel on Sun Mar 30, 2008 8:43 pm, edited 1 time in total.

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 8:21 pm 
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mugenjohncel wrote:
sake-bento wrote:
Lucia's name is Lucy in the gallery option.

It's a Hint... and a Warning.............

:lol: AHAHAHAHAHAHAHAHAHAHAHA!... (Sorry, still too early to spoil...)

Don't tell me I'm going to be dismembered by a multiple personality girl with horns. D:

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 9:16 pm 
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Jake reminded me of the most important (possibly the only really relevant!) comment we had: the text was actually really hard to read from a distance due to the colour of the text and the background box...

(Admittedly we were playing the game on a TV, but Jake's TV is a 42" monster, so it's not like it was too small - just the colours made it tricky to pick out from the background.)

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Sun Mar 30, 2008 9:20 pm 
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Ahh... So it's finally done huh? ^_^ *downloads*

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Mon Mar 31, 2008 12:29 am 
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papillon wrote:
It was cute, but I got the bad ending and still felt like all my behavior had been completely reasonable (and, for that matter, that I wasn't really interested in any of the girls) so I don't feel terribly motivated to go back and make different choices. Maybe I'm just not enough of a guy. :)


That's too bad. Actually, even me and Ignosco got suckered by one of those early trap questions. It's not about being a guy. FIA put a bad-ending trap early in the game, so most people are likely to get the alone ending on their first playthrough.

Font issue will be fixed on the next uploaded version thanks to Pytom.

ficedula wrote:
-The phrase 'crimesite' made us all think of 1984, crimescene sounds more appropriate ;)
-Although we don't know this for sure, we assume there's no landlady ending judging by the gallery (also, is the landlady wearing a maid costume?)


I see... 1984 doubleplusgood. No, I'm afraid the landlady doesn't even have a character sprite.

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 Post subject: Re: Real Life: A Bishoujo Adventure
PostPosted: Mon Mar 31, 2008 1:38 am 
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Well, I beat all the endings, cheating as I always do. I have to say, some of the endings are quite hard to get... I'm not sure how many of them civilians will discover.

Hopefully, the team will at least make a list of how many endings there are of each kind, as you have to unlock all the endings of one kind to get the ones of the next kind.

Game makers should have fun with this one. There are a lot of references to the LSF community.

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