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 Post subject: 2x Release! - One Lazy Saturday and T.M.O.G.E
PostPosted: Tue Jul 14, 2009 6:27 pm 
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Joined: Thu Jun 19, 2008 1:27 am
Posts: 68
Location: X 21, Y 187, Z -2
Projects: Watashi wa Onigiri, Watashi wa Onigiri: ALTERNATIVE
I come bearing gifts of two new kinetic novels I made over the past weekend.

First is One Lazy Saturday, a sort of short KN themed around a guy and his roommate's day. The other is T.M.O.G.E - The Most Offensive Game Ever, which by the way, is a piece on censorship and subtlety.

Both are under 500 words in length, and each have approximately five minutes worth of game play.

For those that worry that my games may be too short, I'm working on a VN as we speak. For those that worry that my characters look too loli, blame AnimeGen - it's what I use to generate the graphics. I can't draw at all so I use that.

Anyways, enjoy these two by downloading the distribution for your specific system.

One Lazy Saturday -

Windows -
Attachment:
One Lazy Saturday 1.0.zip [5.23 MiB]
Downloaded 800 times

Mac -
Attachment:
One Lazy Saturday 1.0-mac.zip [8.25 MiB]
Downloaded 70 times

Linux -
Attachment:
One Lazy Saturday 1.0-linux-x86.tar.bz2 [4.55 MiB]
Downloaded 159 times


The Most Offensive Game Ever -

Windows -
Attachment:
The Most Offensive Game Ever 1.0.zip [4.34 MiB]
Downloaded 744 times

Mac -
Attachment:
The Most Offensive Game Ever 1.0-mac.zip [7.35 MiB]
Downloaded 86 times

Linux -
Attachment:
The Most Offensive Game Ever 1.0-linux-x86.tar.bz2 [3.85 MiB]
Downloaded 195 times


I hope you people find these games interesting. I'm still new to the whole Ren'Py thing, and want to use it for storytelling, and eventually to make a decent living. My friend thinks already that my work is of publishable quality, but he's just being nice :3

Enjoy! Expect Serial Experiments VN and/or something else sometime later!


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 Post subject: Re: 2x Release! - One Lazy Saturday and T.M.O.G.E
PostPosted: Tue Jul 14, 2009 8:39 pm 
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Joined: Wed Aug 22, 2007 7:59 pm
Posts: 154
Location: USA: New York City (school) and Massachusetts (home)
AnimeGen, huh? Never heard of it. Could you give me a link?

The games sound interesting. I'll try them out once my own computer's out of repair.

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from the virtual desk of Kazuki Mishima


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 Post subject: Re: 2x Release! - One Lazy Saturday and T.M.O.G.E
PostPosted: Tue Jul 14, 2009 8:58 pm 
King of MoƩ
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Joined: Mon Sep 03, 2007 3:49 pm
Posts: 1517
Location: Iowa, United States
Projects: Homeward, Sunrider
He means the Loli Generator.

http://khmix.sakura.ne.jp/download.shtml

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 Post subject: Re: 2x Release! - One Lazy Saturday and T.M.O.G.E
PostPosted: Tue Jul 14, 2009 9:40 pm 
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Joined: Thu May 14, 2009 8:15 pm
Posts: 198
um...subtlety? I don't understand at all. Isn't satire subtle so it can be funnier? That seemed more like a blatant rant.


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 Post subject: Re: 2x Release! - One Lazy Saturday and T.M.O.G.E
PostPosted: Wed Jul 15, 2009 12:33 pm 
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Joined: Thu Jun 19, 2008 1:27 am
Posts: 68
Location: X 21, Y 187, Z -2
Projects: Watashi wa Onigiri, Watashi wa Onigiri: ALTERNATIVE
I guess T.M.O.G.E could be reworked eventually so it's not a rant. My apologies, it was my first attempt at a piece like that.

To be honest, I was concentrating more on a short little story where these three who worked on the most offensive game ever ended up making a piece against censorship when the head guy decided to change the project at the last minute. When I tell stories, I just say stuff that fits, or that my schizotypal mind thinks will fit.

If I couldn't convey my point with that little KN, then I apologize. I understood what I was trying to say; it's just unfortunate that I can't type it in a way that everyone can understand. If I could make my KN and VN in such a way that language was not needed to understand them, because the concepts displayed in the art were primal enough to reach everyone's mind on such a level that words, an invention of evolution, were not needed, then perhaps this would be a better choice to use for my KN, no?

But meh, I did my best, I have no regrets. Eventually, I may go back and rework it after learning what true subtlety is.


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