Okay, I finally got a chance to play the demo of this game, and this is probably going to be a mini-novel of comments on mostly the writing.
1) The game screen is too large for my computer screen? I cannot shrink it either. Not sure if that's just cause it was a demo, or...what, exactly.
2) The first thing I was glad to see was the well done opening screen. I think too many games ignore their opening screen, and this was simple, but good-looking.
3) The opening dialogue was...shallow. I suppose that the writer was attempting to make it sound mysterious or ominous...I really got neither feeling. It seemed very acted out to me.
4) I quite liked the in game music. The opening, not so much, but the in-game music was mostly spot on for the type of game.
5) This one is a little hard to explain. Very quickly into the game itself, the main character mentions his triple shot mocha latte. I call something like that a "buzz word". It's a very kitschy, city, modern term, and the feel of it didn't fit with what the game seemed to be trying to put forth. Upon hearing that phrase, I felt like I was reading a story about Japanese people (despite the fact that the story wasn't actually set in Japan, but that's the feel it gave) raised in New York City who ended up moving to Japan and it didn't really come together for me. In general, the dialogue threw me out of the entire story because it had this crafted feel, as if someone was throwing themselves too far away from the sort of story they were best at writing. It had this very "American imitation of a Japanese product" feel. It didn't help that you gave the game a Japanese title, which really set me up with "okay, this will probably have a lot of Japanese elements", and then...that, and what seems to be just a single Japanese character. Not having your VN take place in Japan when you don't know much about Japan is fine, but then giving it a Japanese title really gives off an appropriative vibe.
6) The way the police officer recognized that it was a triple shot mocha latte made me sigh. If there are coffee shops with visible enough "mocha latte" signs on the side of them (any words on a coffee cup I've seen that aren't a logo or store name are usually minute and only for the person holding the cup) that also change the color of the sleeve of a cup based on the number of shots in it...I think they're probably rare enough that the plot point becomes intensely contrived, and again, really faux-sounding. I understand about suspending reasonable disbelief, but that reaches a limit, and when the limit is passed, it's really passed.
7) The lead into the investigation was not even vaguely believable. There was not even a tiny reason for the detective to let his one and only suspect (automatically the main character due to the circumstantial evidence) carry out his own investigation. The reasoning that "oh well, I'd rather have you help me than hold you for 48 hours" and "I want you where I can see you" and "well, the big boys could be left to handle this, but..." were all completely unbelievable for the situation, and for most police officers in general. He basically is telling this kid who won't even say his name that "he could let real cops do the jobs that they're paid to do, or he could ask a suspected criminal instead! And he chooses a suspected criminal, by the way." If he'd known the kid beforehand, if the kid was exceptionally well known for some genius, or detective skills or something, I could've bit the bullet, but you essentially have a trained (detectives are promoted) cop doing something that could be very dangerous and illogical so there can be a story.
It also really irked me that the cop said "don't think this is your own investigation" while basically allowing the kid exactly that. Since you went out of your way to purport that the officer was highly intelligent and cognizant, enough to point out from a sleeve and cup the exact drink of the hero, it's hard to even play something like that off as "the character is dumb and made a dumb mistake and this will come up as relevant later." It instead just came off as poor writing.
8 ) I find it very hard to believe that a highly intelligent detective would jump to believing that a person was secretive when 3 people in a coffee shop don't know who she is rather than a killer just lying about whether they knew her or not. There is not even an ounce of a clue to prove that she might've been secretive, and no one considers anyone secretive when 3 random people in a coffee shop don't know another random person.
9) Once again, it didn't make any sense for the detective to trust the main character, who, again, is the main suspect. That was only doubly hammered in when the voice says that the hero has the most "freedom" right now. Why is the detective not doing investigating? Why do you have to repeat everyone's story back to the detective? Again, there's not even a "oh, this guy is a famous kid detective" thing to go on. Why is the detective completely listening to his main suspect and assuming everything he says is the truth? If you want to say "so we can have a game", then alright, but this has definitely hit the "nothing happening is remotely based in common sense" (not reality, as fiction doesn't have to follow reality, but common sense).
10) I was not at all a fan of any of the voice actors. They all made a lot of what I would consider very glaring vocal errors as far as appropriate emotion/getting the sound out without sounding as if they were actors or forcing the voice. It didn't help that the one actual Japanese character didn't have his name pronounced correctly not one time.
Overall, I think that it had a good base that wasn't taken where it could have and should have gone.
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