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 Post subject: Baka-Trio Webzine Vol# 6
PostPosted: Thu Oct 29, 2009 10:50 pm 
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(Let's see... how in the world did I get involved with these guys?)

Anyway...

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Click the link below
http://baka-trio.lunaen.com/btw_october_2009.pdf

Bonus!
One Week of Eternity (complete Ebook version)
http://baka-trio.lunaen.com/owoe.pdf

So uhh... if you want to umm... mirror these... don't be shy... go ahead :mrgreen:

"POOF" (Disappears)

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 Post subject: Re: Baka-Trio Webzine Vol# 6
PostPosted: Sat Oct 31, 2009 2:57 am 
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Mikey's article really made me think these last few days.

I watched the Saya: The Last vampire Hollywood 2009 flick (going UGH! the entire time— why would they cast Saya with a Korean actor? She's Japanese! I guess if it's "Asian enough"...) and a lot of the cheap deaths made me go: "Why? He wasn't even developed as a character! This is stupid."

That said, I still think that ナルキッソス (Narcissu) by stage-nana is one of the most persistently romantic and heroic love stories of any short visual novel, hands down.

And
Aerith's death was cheap.


But I still think that death is sometimes necessary. Every writer knows that if the story goes on long enough, it can only end in death. Such is the fate of every mortal man.

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 Post subject: Re: Baka-Trio Webzine Vol# 6
PostPosted: Wed Nov 11, 2009 12:47 am 
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Not to be critical,
because I really enjoy reading these monthlies,
but this one felt... lighter... than the others.
Not in that the subject was airy or light,
but that it felt like there wasn't as much content as the other volumes.

As for the content that was available,
it provoked an interesting response in me.
Too often, we take death in fiction for granted, I find.
I honestly feel like I've been desensitized to death.
It just doesn't hold the same effect on me that it used to.
Like one article said, that sense of lost is artificial,
manufactured to get the desired emotional response.

It made me rethink death in my own work.
Death is often a convenient way to add drama, suspense, tragedy, etc.
and I find that I use it quite freely.
Very rarely do I ever write a story where someone doesn't die.
And that number usually doesn't stay just at one.

Did anyone else find that maybe they would consider using death with a bit more reverence?
I'm not saying that from now on death is a last resort to me,
but I also think that it might be better to approach it with less nonchalance than I have in the past.

Also, the last pages always ask for contributions,
but how does one find the subject of the next serial
to form a contribution?
Each issue is based around a specific subject or aspect of visual novels,
so, how do potential contributors know what to write about?
Sorry if this is already obviously stated somewhere, XD
I didn't look very hard for such information.

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 Post subject: Re: Baka-Trio Webzine Vol# 6
PostPosted: Wed Nov 11, 2009 2:35 am 
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As an avid fan of comic books, death in fiction has less of an impact on me. After all, everyone knows that he's only dead until someone goes back in time or clones him or brings him back with some spell or his alternate reality self shows up. Death is only permanent for unlucky girlfriends, because the hero has to learn important lessons like "you can't cheat death."

As for anime, Sunrise taught me that you're not dead until you see the body, and Gundam taught me that he still probably isn't dead, he's just evil and wearing a mask now. Higurashi taught me that I'll just have to try again and maybe I won't die this time around. Because seriously, people don't die, even if they are killed. Oh yeah, and anime in general has taught me that all good heroes have at least one dead parent (two or three is optimal). But I suppose Disney already taught me that one.

Real life situations are an entirely different matter, but in fiction, deaths don't do too much for me. I will say that certain deaths in SOME stories have impacted me quite a bit. But those stories tend to be grounded pretty solidly in reality. No crazy yandere chicks with giant knives, no exploding space ships, and no evil demons.

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 Post subject: Re: Baka-Trio Webzine Vol# 6
PostPosted: Wed Nov 11, 2009 10:14 am 
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As said before... if any story goes on long enough, it will end in death. It's a necessary end. No one really lives forever, and even vampires get bored or meet unnatural ends eventually.

It must be treated realistically and with great gravitas in any work it features in.

But, yeah, mikey's article kind of blew away the rest.

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 Post subject: Re: Baka-Trio Webzine Vol# 6
PostPosted: Wed Nov 11, 2009 11:00 am 
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Quote:
Each issue is based around a specific subject or aspect of visual novels,
so, how do potential contributors know what to write about?
Sorry if this is already obviously stated somewhere, XD
I didn't look very hard for such information.


Guest writers who want to contribute any article related to EVN and the EVN community may submit at baka_triad@yahoo.com

Basically any VN-related article is also welcome. (JVN included)

The guest articles need not be relevant to the theme for the month. Guest writers who are set on contributing an article based on the theme for the month may also inquire through our all-purpose e-mail add at baka_triad@yahoo.com (This policy will not be changed any time in the near future.)

edit: BTW articles are not designed to responsive to community trends. Generally (because nit-picking is annoying), we prefer articles that would make a good read regardless of the EVN community's current stage of development.

The amount of content in each volume depends on the availability of the staff for each month.

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 Post subject: Re: Baka-Trio Webzine Vol# 6
PostPosted: Wed Nov 11, 2009 1:17 pm 
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... You know what, I think I will write something.

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 Post subject: Re: Baka-Trio Webzine Vol# 6
PostPosted: Wed Nov 25, 2009 4:49 am 
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actually.the story not good

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 Post subject: Re: Baka-Trio Webzine Vol# 6
PostPosted: Wed Nov 25, 2009 5:11 am 
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Quote:
actually.the story not good


I guess you mean the story included in this 'zine...


Attachments:
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lolwut.jpg [ 39 KiB | Viewed 43 times ]

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