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 Post subject: Episodic story advice
PostPosted: Thu Jul 05, 2012 9:33 am 
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Joined: Thu Jun 28, 2012 4:24 am
Posts: 32
Location: indonesia
Completed: The way I live
Projects: Requiem of time, change and chase
Well.... I'm having hard time about using an episodic story in my project. I don't know how to put it simply, (Yes, my English is bad because I'm a pure Indonesian.) but I want to make a chapter divided novel.

(e.g. Chapter one : intro, chapter two: getting started, chapter three: etc....)

What I'm asking is how to divide the branching points, timing for the beginning and ends of a chapter, and something related to that. (Sorry for being unclear :( . I'll try to answer if there's something that bothered you about this topic.)

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PostPosted: Thu Jul 05, 2012 10:03 am 
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Joined: Wed Apr 11, 2012 1:15 pm
Posts: 40
Location: The Hague, Holland
Projects: Unit & Jetser Forever
Organization: Visualnovels.nl
My preferences (as a player, not as a writer):

- Make all of the chapters self-contained stories, with an overarching plot. Each of the chapters should have some kind of satisfying ending.
- Go easy on the cliffhangers. Even though they make readers curious for more, it's disappointing if for some reason the game never gets finished (Sin Episodes comes to mind).

I hope this answers your question a bit :)

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