DaFool wrote:
It looks like a successful campaign to me.
Now I'm conflicted which will be the better user experience: physical buttons or multi-touch interaction.
I'd say it depends on the game, and even then it wouldn't be a landslide one way or another. Different control schemes are sometimes simultaneously better and worse than its competition. For example, I think that for the most part Deus Ex: Human Revolution controls better with a joystick. You can move much better using the analogue stick than you can using the arrow keys on your keyboard. But at the same time, switching weapons with the joystick is a ridiculous pain because you have bring up a mini-menu that stops gameplay to do it, while you can just hit a key to switch weapons with your keyboard.
It's more or less the same thing for touch vs buttons, I think. Some strategy games can be pretty annoying on consoles, but they feel pretty natural when using the DS's touchscreen to slide across the map like it's a mouse. Touch based interfaces can feel really, really intuitive to the player in games like Angry Birds or hell, when you have to do something like inventory management in pretty much any game ever. But responsive as touch based commands might be, I think they just don't
feel right for a fast paced game. It might be the fact I'm more used to physical buttons, but at the end of the day if you are playing a fighting game with a touch based interface you are pounding your fingers against hard glass. That's just generally not very pleasant. Plus depending on the device the virtual buttons could take up a huge part of the screen, which could be an issue.
So to sum up, I'd say it's a tossup. Depends on the type of game, what accessories it is shipping with(something to put over the touchscreen to make it more comfortable could work) and all that.