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PostPosted: Sun Aug 26, 2012 10:55 pm 
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Joined: Sun Mar 25, 2012 6:35 pm
Posts: 1057
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Completed: My Beautiful AI (GUI), Death Rule: Fear Complex, Amity: One Tale
Projects: Amity: White Package Edition, Death Rule:lost code, Aeternam Conquest: Dual-Chain Rhapsody
Organization: MESI Games (Team Repeated Fear, Team Dead Samurai)
I prefer being given a character with their own personality and not a self-insert. Reason being that self-inserts have about as much personality as a brick and we get awkward CG's where the artist goes out of his/her way to hide the person's face. (A pet peeve of mine is the faceless protagonist as well, which usually goes hand-in-hand with those self-inserts.)

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PostPosted: Tue Aug 28, 2012 4:27 pm 
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Joined: Tue May 03, 2011 2:45 pm
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Location: ABQ-USA
Projects: The Echo, CBlue, Safety_Dance
Simple answer "Yes" - Long answer "I do, it's more fun"

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PostPosted: Tue Aug 28, 2012 8:52 pm 
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Joined: Thu Jul 12, 2012 5:33 pm
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I don't play dating sims, but when playing/reading regular visual novels I tend to just pick whatever sounds funnier. I mean if the protagonist is fighting a God and you give me the option of tap dancing on top of a box of oranges to provoke his opponent, you damn right I'll pick it. In general I prefer to have a set personality for a character I'm playing, I have no interest in being myself in a game.


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PostPosted: Wed Aug 29, 2012 2:47 am 
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Joined: Sat Feb 19, 2011 6:37 am
Posts: 332
Location: Bavaria, Germany
Completed: Santa
Projects: On Grey Wings, The Master's Call, Shadowborn ...while having many more in mind ;)
I usually don't like playing as myself, although the first time I play a game I try to do only things which I would've done in reality. Just to see what would happen to me. After that it's time to get all the endings :D Also I never put in another name if there's the option; I want to play the game with the character that was basically designed for it by its creator.

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PostPosted: Wed Aug 29, 2012 4:52 am 
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Joined: Sat Jan 19, 2008 2:47 pm
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Hijiri wrote:
I prefer being given a character with their own personality and not a self-insert. Reason being that self-inserts have about as much personality as a brick and we get awkward CG's where the artist goes out of his/her way to hide the person's face. (A pet peeve of mine is the faceless protagonist as well, which usually goes hand-in-hand with those self-inserts.)

Same.

I try to make decisions the same as the character I've been given, and be honest to their personality. I do sometimes get conflicted emotions with my own personal values wanting to assert themselves. I generally play games as if I am the character's conscious, i.e. their own personal Jimmy Cricket, but I never think of myself as them.

So I prefer a well-developed main character with their own personality. The only time this hasn't worked so well is when I HATE the main character. Like in A Drug that Makes You Dream where the MC never had an option to make the choices I would have in real life, and generally just continuously pissed me off by how much of a whining pathetic coward he was. That game has pretty much everything I want out of a visual novel - a good amount of choices, lots of CGs, high production values, good writing, etc. and I can't play any more of it after completing just one path in the game, because I can no longer listen to the main character's thoughts or voice without wanting to murder him. So I guess, if you give an MC development and a personality and face, make sure they are likeable?

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Oh, Kouhei Kagami, how I want to savagely beat you with my fists . . . .


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PostPosted: Wed Aug 29, 2012 10:35 am 
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Joined: Sat Aug 18, 2012 11:57 pm
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Location: New Jersey
Projects: Limerick Castle
cookiestruck wrote:
Play as the character, of course.. if it has personality. But, when it doesn't I prefer to play according which guy I want to get :twisted: Uh.. yeah.. that it, I guess.


Don't well all just do it for that one guy?


LateWhiteRabbit wrote:
... I can't play any more of it after completing just one path in the game, because I can no longer listen to the main character's thoughts or voice without wanting to murder him. So I guess, if you give an MC development and a personality and face, make sure they are likeable?

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Oh, Kouhei Kagami, how I want to savagely beat you with my fists . . . .


I had a good laugh with this one. XD I think, in the VN I'm working on, all characters are 'like-able' but it depends on what ending you get first. Depending on if you go after which guy, is on which other one will be the arse.

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PostPosted: Wed Aug 29, 2012 7:39 pm 
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Completed: a2
Projects: AXIOM.01, The Pirate Mermaid
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For my first playthrough, I make the choices that I think I personally would. Usually, this means I try to be well-balanced and polite to everybody. For games that require your stats to be skewed in a particular direction, though, I just end up alone. ;_; In which case, I'm all "screw this!" and replay with every choice geared towards my favorite character lol.

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a2 ~a due~ (music, language, love ~ early NaNoRenO project) - game complete!


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PostPosted: Fri Aug 31, 2012 5:33 am 
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First play-through I make choices of how I would personally react if i was in the characters shoes.

But ... it really depends on the game. How can you get into a fantasy/fiction VN if you never get into the mindset that you're playing as a character. If you're playing a generic dating sim in the current time, that's one thing and you're probably encouraged to ignore the fact that your protagonist has a sliver of personality.

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