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PostPosted: Sun Apr 22, 2012 8:00 pm 
Newbie

Joined: Sun Apr 22, 2012 4:19 pm
Posts: 1
Um...hello. ^_^ I had to comment on here and see if this is still alive. It seems like it's been a while...

Anyways, just wanted to say that it all looks amazing. Your art is really beautiful. I would love to help proofread, although it seems like you already have plenty of help with that. :) Have a great day.


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PostPosted: Sat Apr 28, 2012 5:06 pm 
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Joined: Fri Feb 24, 2012 8:46 pm
Posts: 5
been checking up on this game since last year. hope its still going on love the story and the artwork for the characters are great so far it looks good excited to see it come out


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PostPosted: Tue May 15, 2012 10:30 pm 
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Joined: Sun May 13, 2012 4:15 pm
Posts: 11
This game looks really great. I don't know whether it's been temporarily or permanently discontinued, but I sincerely hope it's the former. I hope it's still going.


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PostPosted: Mon May 28, 2012 3:49 pm 
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Joined: Sun Mar 25, 2012 7:54 pm
Posts: 559
Projects: Club Shuffle
Out of any seemingly dead project on this site, this is the one I keep coming back to. I really hope you are still working on it! Good luck!

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Developer Blog for Club Shuffle - Follow and Share?
-Also! You can call me Crystal if you want.-


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PostPosted: Tue Jul 10, 2012 1:58 pm 
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Joined: Mon Mar 07, 2011 3:57 pm
Posts: 203
Location: (' )< Swimming in your fishbowl, nomming on flakes.
Projects: Maid of Midsummer (LifeSim)
*waves flag from underneath a pile of rubble and stuff*

Just wanted to let people know that I'm still alive, been busy with work and school, but I'm going to make a serious attempt at getting back into the game-making gear once again.

Again, thank you so much for following this thread for so long. Sorry for disappearing! <3

>( ') babyfish

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PostPosted: Tue Jul 10, 2012 2:27 pm 
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Joined: Mon Aug 29, 2011 2:27 pm
Posts: 17
WOOOT! ITS ALIVE! FISHIE IS ALIVE~
Maid of Midsummer LIVE ON!

Can we get some Yuri-action in the game enough (I mean its only fair to allow both genders open for crabs I think)


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PostPosted: Tue Jul 10, 2012 2:31 pm 
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Joined: Sun Jul 01, 2012 9:27 am
Posts: 126
Completed: Thinking Of You [KN]
Projects: PERPLEXITY [Mystery VN], simplicity [KN,Fluff,GxB,BxG]
Woo! It's still active!
Just to say, the art is amazing *A* It's so purdy it makes me want to cry at my own lack of artistic skills xD
Also, are beta-tester spots still open? :)
Good luck for the future also!


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PostPosted: Tue Jul 10, 2012 2:53 pm 
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Joined: Mon Aug 29, 2011 2:27 pm
Posts: 17
I would like a Beta tester spot in addition to proof reader!

Also the Art is like S+ (there for higher than A)


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PostPosted: Tue Jul 10, 2012 3:32 pm 
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Joined: Sun Mar 06, 2011 9:01 am
Posts: 433
Projects: Elements: The Academy
Organization: Mushroom Samba
Aaah, I'm so glad that you're alive and willing to work on this again! <3 I'm really looking forward to updates and stuff, but don't push yourself too hard!

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PostPosted: Tue Jul 10, 2012 7:24 pm 
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Joined: Sun May 13, 2012 4:15 pm
Posts: 11
Yay! I'm so glad it's alive! But don't worry about disappearing, your life is more important than pleasing random people you've never even seen the faces of.

If you're still taking betas I'd love to be one!


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PostPosted: Wed Jul 11, 2012 5:16 pm 
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Joined: Mon Mar 07, 2011 3:57 pm
Posts: 203
Location: (' )< Swimming in your fishbowl, nomming on flakes.
Projects: Maid of Midsummer (LifeSim)
*hugs everyone* Thanks so much for the support~ Added new beta testers and proofreaders to the list.

Okay so, just to show that I'm really back, I decided to show a few more screenshots of the interface. Plus if I ever hope to get a demo (or at least a teaser) released, the main thing I should absolutely be focusing on is getting all of the schedule functions down. Especially "Meet People" and "Practice Skills"

Image

A selection screen featuring a list of some of the areas you can visit. Certain places will also be 'unlockable'


Image

A sample of the interface for the skill practice selection screen.

Again, as always, I'd like your honest opinion on the interface, especially as far as layout and appearance goes. =3 If people clamour for change, I'll usually go ahead and change it. My main concern is the skill practice selection screen, namely, how does it look with the bars and values for each skill underneath each option?

More on the different schedule functions later =3

~babyfish

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PostPosted: Wed Jul 11, 2012 6:34 pm 
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Joined: Sun Mar 25, 2012 7:54 pm
Posts: 559
Projects: Club Shuffle
Looks fantastic! I am excited you're back on the scene.

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Developer Blog for Club Shuffle - Follow and Share?
-Also! You can call me Crystal if you want.-


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PostPosted: Wed Jul 11, 2012 8:14 pm 
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Joined: Tue Jul 03, 2012 10:31 pm
Posts: 36
Location: UWF Pensacola, Florida
That is superb interface. I have seen expensive commercial games with worse interface.
The only thing I would think is maybe seeing if you could find an icon that would fit courtesy better. It's a fan, right? And fans are connected to courtesy and elegance, but it looks sort of out of place with all the other icons. Maybe a different style fan?
Anyway, it looks great.


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PostPosted: Wed Jul 11, 2012 8:24 pm 
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Joined: Fri Mar 09, 2012 6:58 pm
Posts: 1159
Location: United States
Projects: Coming Out On Top
This looks amazing.
You're doing the work of about three or four people, and it all seems of very high quality. Mind=blown!

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PostPosted: Thu Jul 12, 2012 5:11 am 
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Joined: Mon Mar 07, 2011 3:57 pm
Posts: 203
Location: (' )< Swimming in your fishbowl, nomming on flakes.
Projects: Maid of Midsummer (LifeSim)
@Obscura: @_@;; Three or four people? Sounds about right. Working this project solo pretty much requires me to be a jack-of-all-trades, I'm doing just about everything short of music composition. But I'm glad that you think I'm doing a decent job so far =3

@Explody: Thanks, I'm glad that you like the UI. =) Currently I'm trying to find a way to get people to test the UI without revealing too much of the game content. I'll try to see if I can make the fan icon more 'fanlike' haha~

Okay. Now onto skill development. The MC gets Saturday Evenings off and Sunday Mornings off, which she may use to build her skills if she so pleases. After literally months of dithering, I've finally come up with an idea as to how to make this work. Below is a demonstration of how the 'practice skills' selection screen works. On the screen is a list of your basic skills. Suppose I want to focus on increasing the 'Cleaning' skill.

Image

...So I click that button...

Image

...and it opens up to another, smaller list of 'activities' pertaining to the cleaning skill. Each action here will obviously increase cleaning, but will include some added effects as well (or none at all).

Also, doing some of these special activities will possibly come with their own special events. ...Okay sure, maybe cleaning might not be terribly interesting, but let's look at a few examples of activities related to other skills.

Charm - 'Flirting' with the various people around the mansion will earn you plenty of charm, but your reputation will take a hit. (And your love interests, if any, will be pissed)

Cunning - Attending a class in the city will cost you money, obviously, but your stats will increase greatly.

Cunning(again) - How about playing cards with some of the staff? Behind your boss' back, of course. Reputation may take a bit... but you might earn (or lose) a little money.

Courtesy - Practicing your manners by engaging in conversation with the higher-ups will increase your reputation, but will increase your stress.

Culture - There's the arts and literature. There's also fashion and sewing. If you build enough skill and you have the sufficient funds, you might be able to sew your own dress for the ball.

Cooking - Practice your skills in the kitchen, learn different recipes, and create something delicious (or disasterous) for that special person.

Huge ideas, for sure. I'm thinking that each skill will have no more than three 'actions' each. If anything, I think this might be a fun system for people to just explore and go crazy with. This idea is still in development, and very much open to change.

Let me know your thoughts =3 On the system and the interface that is. Or anything in particular, haha

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(' )< -babyfish


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