sciencewarrior wrote:
Congratulations, Obscura. You're progressing by leaps and bounds. For someone with very little experience, you made a very good character. I think Cody's forearm needs some work, it's a bit too long (were you trying to avoid drawing his hands?

) but it takes years for some people to get to this level.
And please post your steps to generate that background! GIMP has some interesting automation tools, maybe we can turn that into a Python script. I think you could reduce saturation a bit to make the character sprites stand out more, and as you said, smooth out the graininess. You will probably have to create another layer to add some lost details with the paint tool, like the leaves, or make some more serious touch-ups (I don't think there's much you can do with the TV only using filters, so it may be easier to draw one on top of it.)
As for your audience, I think that if you are going more for the romantic, "oh my God, I think he's going to kiss me" angle, you will attract more female players.
Haha, thanks sciencewarrior. Your words mean a lot to me! Gah, I redid his arms about five or six times and then finally gave it a rest. Legs and arms (and hands) are going to kill me, I swear.
So, I'm going to actually post a new background, because I think it's better than the last one, and I also am changing the first environment to a dorm room. (The main character and Cody will be bff/roommates). Still over saturated like you've said (which I may reduce later on but also flesh out the character's colors so they stand out more.)

So far, after experimenting with different tutorials, this is the simplest process I found for making a background using GIMP:
general steps:
- create outline layer, set it to "multiply"
- change color of original layer, then use gaussian blur (one of the blur filters) up the wazoo
I'm still experimenting with this. Still having questions about how to properly colorize something.
Anyways, this is the tutorial to create the outline:
http://ocaoimh.ie/2004/10/01/cartoonizing-photos-with-the-gimp/.
***Note about the tutorial: I dunno why he/she sets the layer to divide instead of multiply. I tried both but multiply looks way better, IMHO! At least for my purposes.