The setup of this game seems quite acceptable - I'd claim that quite similar cast lists underpin a bunch of manga, anime, and visual novels. You've got the mysterious girl, the tsundere, the library girl, and the academic girl. There's also a wingman character, which actually makes sense, as it gives the main character someone to talk to before he meets the girls. At the same time, this is massively underspecified - while it's possible to make this game, you need to decide what happens to these characters, and what will make this game unique. What's each girl's arc through the story, and so on.
I think, with minor adjustments, your cast list could be mapped onto the characters of
The World God Only Knows and
Edelweiss. Don't let that discourage you - there's nothing wrong with making a traditional game. Just realize that's what you're doing.
The art could use some work - it would be tough to play through a game with that style.
gekiganwing wrote:
I've heard discussion on why men sat through the late 90s movie Titanic -- because the film was directed by James Cameron, best known for his special effect action movies.
There's also the fact that Titanic was a really good film. I mean, Cameron made movie about an event everyone knew the ending of. Even if you didn't know what happened to Titanic going in, a character pretty much walks you through the precise sequence of events that was going to happen - IIRC, there was even a computer graphic explaining what would happen. And despite that, it still remained compelling. (Sorry, but I saw it in theaters before it became fashionable to dislike it.)
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Another Old-Fashioned Bishoujo Gamer
Supporting creators since 2004; Code > Drama
(When was the last time you backed up your game?)
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt