Ok I just finished playing all three mini games. I have to say it right now, I'm not a fan of reflex mini games... I would be laid back going through the story, and then have to get all tense playing the game. And these kind of reflex games could be quite frustrating if you're not good at them. I would probably save before the game and play it over and over if the scores were important. You see how that could be tedious.
The magic game was ok, sometimes the blue ball would hit the red ball on its own, but to actually hit it by releasing the red ball, that's pretty hard.
Swimming: I got 2/5. I hit 2 speed-ups, and pretty much kept clicking wrong ones once it got really fast.
Bounce: I've been getting 0/5. I guess I haven't found the trick of bouncing properly, after playing ~10 times...
Overall, they're just really fast and short.
I know I'm not good at these kinds of games, that's probably why I didn't find them easy. You could probably give more precise instructions in the actual game for the bouncing game (ex. click to pick it up, click to throw it)?
Sorry about the negative feedback, I just personally prefer puzzles or item searches for minigames. With that said, I think they look pretty nice, and my suggestion would be to make it more manageable for casual gamers who might have slow reaction times and just want a nice story. Of course this could just be me. Regardless of what you end up doing with the mini games, I'm really looking forward to the progress/ completion of this game; story and art both look like they will be awesome =]
Here's a poll from sakevisual about mini games if you haven't already seen it:
http://sakevisual.blogspot.com/2011/11/ ... n-vns.html