Host Love
I'll be glad to help out.
Maybe it's the Universe conspiring, but the flood of new games inspires others to finally finish their own games.
(DaFool does the World Domination dance)
EDIT:
- Something I'm not quite sure how to fix...the Preferences menu, the option buttons are cut off on the right
- Grammar, I can make a pass at it (since it's my first time reading this so its still fresh and I'm least likely to be jaded)
- Graphics...it's simple, but the style fits nicely with the trace-bitmapped backgrounds. I don't really recommend changing.
- Presentation...how about have Cara positioned towards the left, and Moe positioned towards the right, and move their "headboxes" a bit upward so they're not straddling their own dialogue boxes? Then having their heads appear when they talk and then disappear will give the conversational feeling more. Incidental characters can stay in the center. If you want I'll illustrate it in the script itself when I find time to sit down and edit.
Maybe it's the Universe conspiring, but the flood of new games inspires others to finally finish their own games.
(DaFool does the World Domination dance)
EDIT:
- Something I'm not quite sure how to fix...the Preferences menu, the option buttons are cut off on the right
- Grammar, I can make a pass at it (since it's my first time reading this so its still fresh and I'm least likely to be jaded)
- Graphics...it's simple, but the style fits nicely with the trace-bitmapped backgrounds. I don't really recommend changing.
- Presentation...how about have Cara positioned towards the left, and Moe positioned towards the right, and move their "headboxes" a bit upward so they're not straddling their own dialogue boxes? Then having their heads appear when they talk and then disappear will give the conversational feeling more. Incidental characters can stay in the center. If you want I'll illustrate it in the script itself when I find time to sit down and edit.
Thanks to mickey for the welcome and to Dafool for his help.
I' ve changed the presentation like you sugested and corrected some typos. But problems with grammar are still there . I'm still working at the Preferences menu.
It's hard to work in a project when you really want to start the next, isn't it? . But I wouldn't like to left the first project unfinished so... I'll keep working till it's done! .
I' ve changed the presentation like you sugested and corrected some typos. But problems with grammar are still there . I'm still working at the Preferences menu.
It's hard to work in a project when you really want to start the next, isn't it? . But I wouldn't like to left the first project unfinished so... I'll keep working till it's done! .
Last edited by mokenju1 on Fri Feb 09, 2007 12:24 am, edited 1 time in total.
Wow that was fast...
Are you sure you can't find music?:
http://www.incompetech.com/
It's also a good time for you to pick some color schemes absinthe made:
http://lemmasoft.renai.us/forums/viewtopic.php?t=1621
(If you don't want to add the code in yourself, just name the color theme you want and it shall be done!)
I'll take this most current script and grammar check it. I think I might have a solution also for the options menu...looks like a slow evening, I'll post the result in a few hours.
Are you sure you can't find music?:
http://www.incompetech.com/
It's also a good time for you to pick some color schemes absinthe made:
http://lemmasoft.renai.us/forums/viewtopic.php?t=1621
(If you don't want to add the code in yourself, just name the color theme you want and it shall be done!)
I'll take this most current script and grammar check it. I think I might have a solution also for the options menu...looks like a slow evening, I'll post the result in a few hours.
Grammar-checked script attached...
Some things ambiguous I left as is...since it's the charm of your writing style!
Didn't thoroughly test the script in playback...I swear all I changed were conversation statements
Still couldn't figure out the misplaced Preferences buttons... (I don't use roundrect and I didn't find any code that seems to affect the button positioning without affecting the in-game items as well)
edit: I noticed I had mistakenly removed the quotes from
you can put them back. The rest should be ok.
Some things ambiguous I left as is...since it's the charm of your writing style!
Didn't thoroughly test the script in playback...I swear all I changed were conversation statements
Still couldn't figure out the misplaced Preferences buttons... (I don't use roundrect and I didn't find any code that seems to affect the button positioning without affecting the in-game items as well)
edit: I noticed I had mistakenly removed the quotes from
Code: Select all
m " 'Cara's disgraced love life'"
- Attachments
-
- script.rpy
- (135.61 KiB) Downloaded 126 times
-
- Miko-Class Veteran
- Posts: 576
- Joined: Fri May 07, 2004 9:40 am
- Completed: GO! Magical Boy (2006), Angelic Orbs (soundtrack)
- Projects: Cyberlin (in progress)
- Location: Finland
- Contact:
When encoding from WAV, in my opinion OGG has a better quality/size ratio than MP3. So I'd always recommed OGG. Only use MP3 if you don't have the original WAVs, because converting from one compressed format to another (e.g. MP3 -> OGG) is usually a bad idea quality-wise.
50 MB of MP3 even at average compression would be already some 50 minutes of music. If compressed to levels still acceptable for Computer games (96 kbps), you fit even some 80-90 minutes of music into 50 MB. Do you really need that much music? Is the story that long?
50 MB of MP3 even at average compression would be already some 50 minutes of music. If compressed to levels still acceptable for Computer games (96 kbps), you fit even some 80-90 minutes of music into 50 MB. Do you really need that much music? Is the story that long?
The problem is that it's a "multipath" game, so one path is very short but If you play all the paths one after another it's a pretty "long" game (easily 10-15 minutes each path). So a song that is not used in a path is used in another. Maybe I'll have to choose shorter songs because renpy is going to loop them anyway... but it wouldn't be the same feeling .
-
- Miko-Class Veteran
- Posts: 576
- Joined: Fri May 07, 2004 9:40 am
- Completed: GO! Magical Boy (2006), Angelic Orbs (soundtrack)
- Projects: Cyberlin (in progress)
- Location: Finland
- Contact:
Okay, if the music is so much part of the story... could you post a list of the songs here with their length, file size, and their original file format (wav?), then we can calculate a bit from there and see how much it's theoretically possible to squeeze them.
(Of course it's also the challenge of game design and composing to create a good soundtrack that does not need to be as long as the story itself. But that's a different topic.)
(Of course it's also the challenge of game design and composing to create a good soundtrack that does not need to be as long as the story itself. But that's a different topic.)
mokenju1, I know having all these songs to choose from is exciting and all, but its better not to go overboard and just pick a few. For a path that's approximately 20 minutes, 4-5 songs for the whole game will do. Just pick one song for all the branches at a particular 'stage' in the game.
Yes, I was even thinking of how to create the longest experience for the fewest megabytes. If one can get over an hour of gameplay for less than 20mb, that is one efficient game! And its surprisingly doable.Alessio wrote: (Of course it's also the challenge of game design and composing to create a good soundtrack that does not need to be as long as the story itself. But that's a different topic.)
Who is online
Users browsing this forum: Google [Bot]