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PostPosted: Tue Jul 10, 2012 11:48 pm 
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Posts: 714
Location: Bellevue, WA
Projects: collective, Love, The End.
"I'm kinda scared..."
"Did you hear? Tanaba went missing! I bet she killed herself..."
"Suicide's now officially the leading cause of death worldwide..."
"Why is everybody dying?"
"On the news today, fourteen suicides were reported, all in the same neighborhood! And they all died within hours of each other!"
"I'm worried... I think I'm starting to feel a little bit... suicidal."
"My uncle killed himself six months ago... y'know, during the first wave."
"Ugh. I wish people would stop dying. It's really inconvenient."
"Depression epidemic...?"
"Holy crap, that's twenty-six suicides in the past week!"
"Whatever, I'm looking forward to this. All you pigs deserve to die."





Image





2012 passed without much commotion, save for the collective heaving of sighs from those swayed by doomsday prophecies. And indeed, an uncanny lack of commotion persisted throughout the following year, with death rates down an unprecedented amount. But of course, it didn't end there.

Around March of 2014, suicide suddenly witnessed a spike in popularity all over the world. It quickly overtook road traffic accidents and diabetes, and by July, outranked stroke and heart disease as the highest-ranking COD in the world.

Your role in this? As an ordinary high school student born and raised in Seattle, Washington, your primary goal is to pass high school, get into a good college, hang out with your friends, find love, and probably get laid at some point. Because even though the world feels like it's going to hell, you're still just a teenager.

And yet, it seems the fates aren't satisfied with that plan. After an enigmatic email from an unknown sender reaches your inbox, you and your friends embark headlong into a journey through a campy, lighthearted virtual world, where you'll discover the secret of the suicides, defeat the final boss, and live happily ever after... Or not.

So, Player, would you like to save your game?



characters


DANNY FINLOW
Age: 16
Gender: Male
Occupation: Student, 10th grade
Height: 5' 10"
Weight: ~130 lbs.
Role: Main Protagonist
Corresponding Tropes: The Leader, The Heart

Image
"..."

DENNIS GRANT
Age: 16
Gender: Male
Occupation: Student, 10th grade
Height: 5' 8"
Weight: ~120 lbs
Role: Childhood Friend, Partner
Corresponding Tropes: Keet, Geek

Image
"My pants are confused."

MAYA DAVIS
Age: 17
Gender: Female
Occupation: Student, 11th grade
Height: 5' 5"
Weight: ~160 lbs
Role: Best Friend, Partner
Corresponding Tropes: Plucky Girl, Team Mom

Image
"Wow, the BST in this place is unbearable."

ETHAN CONNOLLY
Age: 18
Gender: Male
Occupation: Unemployed
Height: 5' 9"
Weight: ~130 lbs.
Role: Online Buddy, Partner
Corresponding Tropes: Deadpan Snarker, The Cynic

Image
""

RUMIKO MAKI
Age: 21
Gender: Female
Occupation: Model, Internet Idol
Height: 5' 4"
Weight: ~110 lbs.
Role: Internet Friend, Partner
Corresponding Tropes: The Fashionista, Brilliant, But Lazy

Image
""

MILO BRAXTON
Age: 15
Gender: Male
Occupation: Student, 9th grade
Height: 5' 11"
Weight: ~150 lbs.
Role: Classmate, Friend
Corresponding Tropes: The Cutie

Image
""

screenies


Image

This is the main menu. Out of all the menus, it is the one least likely to fundamentally change.


Image

This is what choice menus look like. There's this really awesome zippy animation it does, that I unfortunately cannot show you guys, but trust me, it's great. Also, that background is merely a placeholder. This takes place in America, not Japan.



staff


Director: Victoria Jennings
Producer: Victoria Jennings

Lead Writer: Victoria Jennings
Co-Writer: Summer Stevens
Main Artist: Fungii
Main Programmer: jghibiki
Main Composer: N/A

Programmers:
SundownKid

Supporting Writers:
N/A

Editors:
N/A

Social Media Manager: http://uselessstraps.tumblr.com/

Beta-Testers:
N/A

Contributors:
FatUnicornGames
ThisIsNoName
Saguaro
TheTourist
Mink
SundownKid
Arelune
nichdel
CheeryMoya
Obscura
chocojax


progress


We currently have 4 potential recruits, 4 recruits, and 0 supporting writers.

As of 6/8/13, we are still in the conceptualization stage of pre-production.

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Last edited by Victoria Jennings on Tue Jun 11, 2013 9:18 am, edited 69 times in total.

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PostPosted: Wed Jul 11, 2012 12:44 am 
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Victoria Jennings wrote:
so, anybody interested in the game at all? 0:

I really like the premise. It's a mystery I'm already curious to know the answer to, especially since it promises to comment on society and is not a simple "whodunit" game.

What I am kind of iffy about is the romance option. Unless you can make the romantic routes important to solving all of this, it might feel tacked on and distracting to the story. Of course, there are ways to do it well.. it's just that a red flag always goes up every time I hear "This is a mystery game... BUT ALSO YOU CAN DATE PEOPLE!" :P

I am also kind of wondering why the America/Japan choice - I mean, what if I'm a girl and want to play as an American? More importantly, imagine the work it will take for you to write two versions of the same game, carefully making everything as accurate as possible in both settings... if I tried to do that, I think I would lose my mind. Wouldn't it almost be two separate games at that point anyway? Since it seems you would meet different characters depending on the country in which you lived... In that case, I would pick one setting for this game, and maybe the other for any sequel it could have.

For what it's worth, I think your setting and mystery are interesting enough as they are. I love the idea of a research system in the game and the city-crawling for clues thing.

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Aspiring writer-artist.

by reminding him of the courage and honor and hope and pride
and compassion and pity and sacrifice which have been the glory of his past."
— William Faulkner
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Twelve - love story of an A.I. and her programmer
PAW ★ PRINTS - Laika in the Space with Tetris


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PostPosted: Wed Jul 11, 2012 1:10 am 
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Completed: Tell Her a Story (Nano 2012), In This Dream of Ours
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It would be cool if the two protagonists had to solve the mystery together, like there's only certain information that the American boy can collect, and certain info that the Japanese girl can get. This would mean making it so that their stories aren't exact mirrors of one another - they're two separate characters that players get to experience when they need to (I guess have optional character switch moments?). You could make them online friends, brought together by some common interest.

Just food for thought. I'm interested. :D

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PostPosted: Wed Jul 11, 2012 1:14 am 
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Sapphi wrote:
What I am kind of iffy about is the romance option. Unless you can make the romantic routes important to solving all of this, it might feel tacked on and distracting to the story. Of course, there are ways to do it well.. it's just that a red flag always goes up every time I hear "This is a mystery game... BUT ALSO YOU CAN DATE PEOPLE!" :P


The focus definitely isn't on romance, to be sure. I'm kind of curious as to why "a red flag always goes up" (hurr hurr *shot*) seeing as there are plenty of stories out there (and not just VNs, but movies, video games, shows, etc.) that do a fine job of integrating romance into a non-romance-oriented plot. But yeah, probably something like 70% of the interactions you have with the love interests have to do with friendship, philosophy, and the task at hand.

Sapphi wrote:
I am also kind of wondering why the America/Japan choice - I mean, what if I'm a girl and want to play as an American? More importantly, imagine the work it will take for you to write two versions of the same game, carefully making everything as accurate as possible in both settings... if I tried to do that, I think I would lose my mind. Wouldn't it almost be two separate games at that point anyway? Since it seems you would meet different characters depending on the country in which you lived... In that case, I would pick one setting for this game, and maybe the other for any sequel it could have.


To make one thing clear, while there are four romantic options for each gender, there are only six in total; two are shared because you meet them over the Internet. Pretty much everything having to do with computer research is the same, it's just the different genders start in different places. And there aren't that many additional characters. For the most part, the story is the same, especially since the most important points in the story take place online. So yes, while the settings are both different, and you do meet different characters...

...You know, I just changed my mind mid-post. Holy crap. orz

Sapphi wrote:
I really like the premise. It's a mystery I'm already curious to know the answer to, especially since it promises to comment on society and is not a simple "whodunit" game.

...

For what it's worth, I think your setting and mystery are interesting enough as they are. I love the idea of a research system in the game and the city-crawling for clues thing.


Thank you very much. I think I really needed your comments before I got in way over my head. The most difficult route isn't always the best one, and the ideas I've already come up with for the Japanese portion of the game could potentially be adapted into a sequel.

...I need to think about this.

kaleidofish wrote:
It would be cool if the two protagonists had to solve the mystery together, like there's only certain information that the American boy can collect, and certain info that the Japanese girl can get. This would mean making it so that their stories aren't exact mirrors of one another - they're two separate characters that players get to experience when they need to (I guess have optional character switch moments?). You could make them online friends, brought together by some common interest.


Actually, I was setting up the protag you didn't choose to be the one who dies at the beginning. Y'know, the other one who could change the world. However, I definitely was planning on making some info only obtainable on the Japanese side, and some only on the American side (mostly in the form of the cryptic secret report-styled emails you get, the first of which I quoted at the beginning of the post).

Again though, Sapphi's post is making me think twice about this... so who knows? I'll update with the direction I choose to take ASAP.

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PostPosted: Wed Jul 11, 2012 1:41 am 
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Reminds me a little of the manga "Alive: The Final Evolution"

I think the dating thing is fine, always a fan of romance. I agree with Sapphi though, having had similar experiences not even with just mystery vns. I would worry that it would lose some replay value. Even with all the different characters, there would still be a lot of similarities with the main plot being involved. If you are able to make each character route unique, with different twists, while still sticking to the main plot then it will end up being a really great story.

I look forward to reading more about this VN in the future. I usually really enjoy this genre :)


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PostPosted: Wed Jul 11, 2012 1:56 am 
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fuusaify wrote:
I think the dating thing is fine, always a fan of romance. I agree with Sapphi though, having had similar experiences not even with just mystery vns. I would worry that it would lose some replay value. Even with all the different characters, there would still be a lot of similarities with the main plot being involved. If you are able to make each character route unique, with different twists, while still sticking to the main plot then it will end up being a really great story.

I look forward to reading more about this VN in the future. I usually really enjoy this genre :)


Oh, I'm definitely going to give the game as much replayability (I like making up new words, ehe) as I can. Every (non-romantic, for the most part) choice you make will either change the outcome, make available new information, or both. In order to view the whole picture, you'll have to be extremely nitpicky, actually. Hehe. C:

Of course, I need to make the core gameplay interesting and fun enough to want to go through again and again. So there's that to consider...

Thank you, by the way! :'D

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PostPosted: Wed Jul 11, 2012 2:19 am 
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Location: Yogyakarta, Indonesia.
Completed: Fantasia series (ROT and ROTA), Doppleganger: Dawn of The Inverted Soul
Projects: Re:Set Zero, Morpheandir Tales, The Alliance
Organization: Memento-Mori VNs, Team Sleepyhead
I am interested with the psychological thriller concept, and I wish this can be executed brilliantly :)
Also, second that idea about two protags together~

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PostPosted: Wed Jul 11, 2012 4:08 am 
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How much will this game cost? Will you sell it on amazon?

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PostPosted: Wed Jul 11, 2012 5:25 am 
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City crawling! Interesting premise! Lots and lots of awesome!
I'm watching this thread bby.

Will this be free or commercial? If commercial can you sell it in Indonesia?

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PostPosted: Wed Jul 11, 2012 7:07 am 
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There are some aspects of your premise which reminded me of Persona 4: a near-future setting, people who die in strange and unexplained ways near the beginning of the story, supernatural evil entering the real world, high school students who try to understand and solve the problem, romance options... The focus in P4 is on the characters' goal of solving the case, and their overall friendships. The main character can have an intimate relationship with several girls, but he gains more from maxing out Social Links with people in general.

It's your decision whether or not the two main characters in your game are both alive. The way I figure it, both premises could work (one dies at the beginning VS they communicate throughout the game).

I'm looking forward to learning about your cast of characters, and finding out how your gameplay will work. (There were mentions of web based research and cryptic emails -- unless you're planning to build a dedicated website, it might be best to incorporate them into the game.)


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PostPosted: Wed Jul 11, 2012 7:33 am 
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I know how this will turn out: Trees are responsible.

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Scriptwriter and director of The Dreaming

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"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira


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PostPosted: Wed Jul 11, 2012 2:38 pm 
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Dear lord, I didn't realize how many people have done this before me. ; ^ ;

I mean, the reason behind it is different from both Alive: The Final Evolution and The Happening, but now I feel like I'm ripping people off. orz

I suppose the novelty of my idea lies in the medium; instead of watching other people solve it, you get to do it yourself... and, well, I hope people enjoy playing nonetheless.

briannavon wrote:
How much will this game cost? Will you sell it on amazon?


I wasn't planning on selling it, seeing as it's my first legitimate game. However, if absolutely necessary, I might do a Kickstarter for it. Of course, this is only after I've been working on it for at least a month, and if I'm having funding issues.

Egressus wrote:
City crawling! Interesting premise! Lots and lots of awesome!
I'm watching this thread bby.

Will this be free or commercial? If commercial can you sell it in Indonesia?


I don't see why not. I want this game to be available for everybody. :D

gekiganwing wrote:
There are some aspects of your premise which reminded me of Persona 4: a near-future setting, people who die in strange and unexplained ways near the beginning of the story, supernatural evil entering the real world, high school students who try to understand and solve the problem, romance options... The focus in P4 is on the characters' goal of solving the case, and their overall friendships. The main character can have an intimate relationship with several girls, but he gains more from maxing out Social Links with people in general.


Actually, I got a lot of my inspiration from Persona 3. I adore that game (the female side, anyway). :'D

gekiganwing wrote:
It's your decision whether or not the two main characters in your game are both alive. The way I figure it, both premises could work (one dies at the beginning VS they communicate throughout the game).


Actually, the more I think about it, the more I'm leaning towards Yuui's story being explained in another game.

gekiganwing wrote:
I'm looking forward to learning about your cast of characters, and finding out how your gameplay will work. (There were mentions of web based research and cryptic emails -- unless you're planning to build a dedicated website, it might be best to incorporate them into the game.)


I wasn't going to have people searching the actual Internet. xD

Think Digital: A Love Story, except modern.

---

And now I shall put (American) characters up!

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PostPosted: Wed Jul 11, 2012 3:53 pm 
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I am excited to see where this goes. It sounds like a really interesting premise.

May i suggest holding off of doing a kickstarter until you have a very substantial amount of work done? So that the people donating KNOW that you will finish. I think you'll be more successful that way.

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PostPosted: Wed Jul 11, 2012 4:01 pm 
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FatUnicornGames wrote:
I am excited to see where this goes. It sounds like a really interesting premise.

May i suggest holding off of doing a kickstarter until you have a very substantial amount of work done? So that the people donating KNOW that you will finish. I think you'll be more successful that way.


I think I mentioned that above. I'll only do a Kickstarter if it's impossible to continue work on the game without one. U:

Thank you, btw. ; w ;

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PostPosted: Wed Jul 11, 2012 4:06 pm 
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Victoria Jennings wrote:
FatUnicornGames wrote:
I am excited to see where this goes. It sounds like a really interesting premise.

May i suggest holding off of doing a kickstarter until you have a very substantial amount of work done? So that the people donating KNOW that you will finish. I think you'll be more successful that way.


I think I mentioned that above. I'll only do a Kickstarter if it's impossible to continue work on the game without one. U:

Thank you, btw. ; w ;


Yeah, I just saw that it might be in a month and I was like...that seems too soon. :D

How many sprites do you plan on having...? I was thinking if I have time I might be able to help digitally ink and color them. If the cast is large though I know I won't have time.

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