Plot.
Losing her parents at a young age, Yira spends her childhood in an orphanage, when she is unexpectedly invited to live with a distant relative on the other side of the country. She moves into a formerly prestigious traditional inn with her uncle, his younger brother and a young boy.
While trying to live her life she hears strange rumours about her new home - will she able to live peacefully, or is there a truth that needs to be revealed?
Characters.
Protagonist (nameable, default Yira)
Orphaned at a young age she spend a great deal of her life in various orphanages, when she is suddenly taken in by a distant relative.
Kyungso
A 27 years old writer, living in an old inn, secluded from the bustling town. Generously invited his niece to live with him.
Takumi
A 21 years old student and younger brother, living away from his home during the term. Returns for summer break to the inn to meet the new family member.
Sunwoo
A strange little boy who keeps to himself and works as an assistant for Kyungso.
Genre.
Otome game.
Female protagonist, fantasy elements with a bit of mystery and drama (but which story hasn't?). Only very light romance content.
General information.
Release Date: 2014
Setting: Asian country, modern times, the year 2020.
3rd Person Narration.
At least 3 full Endings.
Progress.
Writing: ~40% (?)
Backgrounds: 100%
Sprites: 95%
Music: 40%
Scripting: 40%
Lint:
Statistics:
The game contains 4,196 dialogue blocks, containing 38,693 words and 200,498
characters, for an average of 9.2 words and 48 characters per block.
The game contains 44 menus, 209 images, and 12 screens..
Demo Version:
Download
The demo contains 5 early endings, the complete common route and about half of Takumi's route.
Screenshots:
Credits:
Sprites - Tokudaya
Backgrounds - Guttari, CUBE, K's Factory, Ran Miduki
Music - Elerya, Rengoku Teien, Johan Brodd, Horror Pen, Joseph Gilbert
Sound Effects: Sticksandstones, Falmboyant_Duck,
Textbox - CUBE
Texture for Banners in this post: Fudgegraphics
Font: Stencil Brush by TattoWoo
Introduction:
Hello and welcome to this thread about my first project "Kajima ~ Don't Go"!
So, since this is my very first project I'm opening this thread because I absolutely want sure to finish this before the end of this year.
This will be probably a rather short VN and since I cannot draw nor compose I will use free resources.
I already wanted to do this project a year ago, but apart from modifying a few sprites and only having a vague idea about the plot I didn't really do much and I quickly lost interest. This time I want to see it through, which is why I created this thread!
I'm pretty much done with world building, character backgrounds and the outcome. Now I only need to go past the "rough plot line" phase and think about the specific scenes and events in the game.
Current Development:
So, I've written 4 scenes now. 3 beginning scenes (1800 words) and a short random one (100 words). The problem is - I wrote 1800 words for the beginning and she a) neither met all characters b) nor even arrived at the main location.
The beginning was only supposed to be a quick "wait & pick-up" scene before the story really starts at the Inn.. I'm afraid the "prologue" is way too long and thus too boring. Though there are a few choices in there already, so there won't be 1800 words to read in one go.
Hmm. Well, I'm probably going to revise a lot of scenes in the end anyways when I have a clearer idea of what will happen.
What I need to do pretty soon, is to think for names for the characters! They had names I gave them a year ago, but those were distinctive Japanese (and one of them of a surname!) and I don't really want to set this VN specifically in Japan, so I need to think of Asian names that are neither Japanese nor Korean (yes, I know that "Kajima" is Korean, but it's only a working title for now!). Bit difficult.
I also need to think of a better synopsis, the current ones seems to long.
- 13.01.2014 -
I started working on this again a few days ago. Updated the main post. Demo will be soon up. Currently waiting for friends to test it, while I add music, sound effects and proofread the script so far. I think adding music to the game may be my least favourite thing. But that's only because I'm already done with the worst coding and the rest won't be that bad. At least I hope so.
- 7.03.2014 -
Who knew that soon means such a long time? I'm honestly surprised - it takes a lot of time to publish a demo! And even after spending a considerably long time on it, it's far from perfect. But the proper demo is done and I'm going to focus on my NaNoRenO project before I continue working on this.