Jake wrote:
For what it's worth, a, 800x600 highest-quality JPEG tends to be 100-150kb; PNG character sprites a similar size each. I'd expect a thousand words of script to take about 50kb, call it 60kb to turn it into game script.
This makes about nine megabytes of uncompiled script (presuming you're using Ren'Py, the compiled size seems to vary from just-under to just-over the uncompiled size, so call it the same); at a guess thirty backgrounds for 3.5MB; ten characters, say three poses each on average for another 3.5MB for 16MB without music. Music is totally unpredictable, it depends as much on the encoding and the length of the pieces, but for reference Star Story Saga: Renaissance had an "all original sound track with at least 10 separate tracks" (actually, exactly 10 separate tracks), and at perfectly-listenable 128kbps OGG varying between just-over-three and just-under-six minutes long, that consumes just over 34MB - which would bring your total to a round 50MB. Add on another three or four megabytes for CGs, if you plan to throw as many of those in as a 156kword script might expect, I guess.
Ah, that's a pretty good analysis of the situation I suppose. I'd say it will be a bit higher though, just because we aren't the most organized bunch who are trying to cut back in size everywhere and anywhere we can. Though, in the future we'll probably look in to space cutting measures.
honoreixix wrote:
me too, size doesn't matter...i'm looking forward to this game as well...

Glad to hear it ^^ May will be hectic as mentioned, so you won't hear much from me unless we have a BIG amount of progress. I'll be sure to update at least by the first of next month, sooner depending on what gets sent my way.