The protagonist is the player-named Princess who is getting ready to take over the throne in the midst of a war with a neighboring country. The game can be won by making peace or defeating all your enemies, but it is possible to lose also if you fail to resolve the conflict or surrender your throne to a political rival. In order to win, the Princess must learn to be an effective monarch by mastering at least one of her three skills: Combat, Intelligence, or Charisma. She can level up these skills in dialogue with other characters, or by performing certain tasks during the week.
Not the most original of concepts, I know, but I'm putting a lot of effort into the execution.
Each love interest will have a unique story arc spanning the game, and multiple endings based on the choices you make throughout. The game will be written in such a way that the player will be given a HEAVY amount of choice with very little assumption about her personality. Like an absurd amount. Really, it's borderline masochistic what I'm doing to myself.
I'm going to be honest here: I play games like Dragon Age and Baldur's Gate a lot more often than I play otome. Therefore, my goal is to write a game that is propelled more by plot and player-choice. So instead of having something like:
1) *option that continues romance*
2) *option that ends romance*
You would almost always have something like:
1) *adds to charisma stat*
2) *adds intelligence, lowers combat*
3) *no change, but you could get amusing dialogue*
To "win" your romance, you have to get enough of his stat to meet his requirement, but how you get there is up to you, and I don't plan on being stingy with opportunities to raise them. Just like with people in real life, Noah might PREFER an intelligent, loud-mouthed debater, but if you're more of a quiet, sweet-tempered bookworm, you'll still be able to finish the romance without a problem.
Instead of telling you the story, I will write the game in a way that allows YOU to tell your OWN story.
A peek at the romantic interests (Character art done by Lady_Luck94!):
Personality: He is extremely clever and witty, possessing a wry, dark sense of humor. He masks an overwhelming thirst for knowledge from his soldiers, as they think of such book learning with scorn. Noah is smart enough to recognize the value of intelligence in moving society forward and appreciates a woman who shares this idea. Despite the fact that he is more progressive than his peers, he still possesses a somewhat savage streak as a result of his culture, and he is ruthlessly pragmatic in all matters. That being said, he still enjoys life to its fullest, and takes advantage of the finery all around him in the Sinadoan capital.
Hobbies: Reading, Drinking, and Playing the Irish Flute
Age: 26
Height: 6'3”
Personality: As the oldest of her love interests and the one who has known her longest, Emry still treats the Princess as a child. He advises her on matters of the Royal Treasury as he is currently serving as Sinado's Master of Coin and there is no one more qualified left in the capital. He is genteel and polite for the most part, though he is also distant and difficult to get to know. There is a somber elegance to him that makes other admire him, but feel intimidated as well. When he speaks to others, he doesn't always realize that they don't possess the same knowledge that he does, and he'll sometimes ramble on without noticing that his audience is completely lost. That being said, he also has a superior, condescending side to him as well. He tends to think he knows best in all situations and doesn't always give others credit when they deserve it.
Hobbies: Researching and Preserving History, Archery, Painting.
Age: 31
Height: 6'2
Personality: Cultured, flippant, and somewhat irreverent, Teiran comes across as quite volatile at first. He has a keen mind for strategy and tactics, though other intellectual pursuits seem to bore him. It is immediately apparent that he is chafing under the weight of familial obligation due to his elder brother's death in the war, and doesn't seem too enthused about the prospect of marriage. Oftentimes he is on the verge of intentionally sabotaging it. Still, a princess who tries to befriend his lordship and isn't afraid to speak her mind or put him in his place can easily earn his begrudging respect.
Hobbies: Wining and Dining, Fencing, and Falconry.
Age: 22
Height: 6'0”
UPDATE: 12/07/15
Planning - DONE
Writing - In Progress
Coding - 0%
Testing - 0%