Sounds like you are on the right track! Sorry for ranting before knowing all the facts, but yes, it does sound like an exciting game now that there's more than one token GxB, and even some GxG, BxB, which I did not know before. I'm sure your storytelling will be fine, and yeah, naked girls are fine on the naked girl path. xD
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the only thing I'm unsure maybe is the gameplay style, since is turnbased, but not much I can do about this. I also think the general art-style of PS is much more female friendly than BH one: on BH the atmosphere/setting was (volutely) similar to Blade Runner, dark, oppressive. In this game instead is more like Star Wars, with bright colors and the general mood is more funny than serious
Interesting, because I think you're partly right, but probably for more specific reasons than simply "it looked like Blade Runner". A really grim, edgey atmosphere doesn't do too much, perhaps, BUT Serenity Frost is currently writing a GxB game set in a cyberpunk dystopia, and I'd play it in a heartbeat, so it's probably more execution (how much fanservice, gore, politics, sex, etc), and of course, the ever-important hot guy factor. I think you'll find that genre isn't in the "storytelling+good MC+good romances" formula, and if it was, it's as much personal taste as what your favorite food is, so there's no way to please everyone. As far as trying to calculate what genres or setting women/men prefer, you simply can't. It's all about how you treat it and how the respective genders receive it. So I wouldn't get wound up on the setting of your previous games if I were you. You know, in terms of why there was a lack of ___ players, but maybe look closer at the other pieces and parts, like the writing or characters.
Jake wrote:
(Personally, I don't particularly find any of the female sprites in Planet Stronghold that attractive, the protagonist is the best-looking one of the lot IMO. I wouldn't suggest that they're equally as unattractive as the male sprites, but that's as much because I'm not a particularly good judge of what teenage girls want in a man as anything.)
(Oh, pfft! No one's perfect enough for you, I see. =P)
(Yeah, if at least one of the girls wasn't ridiculously beautiful, I probably wouldn't have complained and have applauded his realism.)
(Talking in parentheses is fun.)
Jake wrote:
As to this, though - I suspect it's more a matter of positioning and marketing than anything. ... So since Jack has written all his VNs prior to Vera Blanc using vaguely-manga-styled sprites, people who don't prefer foreign art styles won't even be looking at his VN line.
Whaaaaaaaat are you talking about? *hits last sentence* Ah, okay.
Jack's aim is to attract a demographic he has not really struck a chord with before, so there's nothing wrong with suggesting he do something he hasn't done before. If he likes the demographic he has now, by all means, he should keep selling his kitschy cars to his niche market and never bat an eye. If he wants MORE customers, rather than simply different customers,, he'd consider designing a car that appealed to both yuppies and yankees. Rather than stick an American flag on his European car and call it a day. Although I'm not sure this analogy is perfect for the situation, since it implies Jack's games did REALLY damn well to point of not needing to do anything different, ever, based solely on the fact that the had manga-style art.