blakjak wrote:
Is it wrong to find that little doodle guy cute ? >_<;
Absolutely not! ;-)
Midnighticequeen wrote:
Thanks for sharing it with us, I really appreciate it. :)
You're welcome - I hope it's useful to some people!
This lunchtime I managed to finish off the methods to add and remove arbitrary rectangles of land from the grid:
Attachment:
File comment: Example of rect add/remove
screenshot0001.png [ 488.86 KiB | Viewed 567 times ]
In the above example, I've added three extra squares between (1, -1) and (3, -1), and removed a single square at (1, 2).
As you can see, as with the a1 release, the grid isn't drawn on by the engine, it's part of the pre-made background, so the added and missing squares aren't so obvious; hopefully I'll get the grid [optionally] drawn by the engine fairly soon, I'm just thinking about the most efficient way to do it.
I've also added the transparent-scenery code I talked about before, but it's a bit hard to see... if you set the required flag when you create your Scenery, then the engine will draw it opaquely on the BG layer, and then transparently on the Fighters layer - which will give the effect of being able to see characters through Scenery as if the scenery item is semi-transparent, without seeing the whole background through the scenery or having to bake it into your backgrounds.