UWaaah. I've finally finished it.
First: post these in the Completed Games section. Worse has been put there, so just put them there already!! You can always update the links if you make changes.
Second: Holy crap, man. This ... was ... AWESOME. I now know what you were talking about when you said your head was in a totally different space. You must have had some time writing this. I sincerely hope you're not suicidal, as you need to stay alive to make these games.
Things I liked:
- I really, really, really, really liked how you had puzzles in the game. The interaction is what immerses the player into the world. And the fact that they are internet friendly is GREAT in a google society. Make things too easy, and the player won't feel challenged.
- I loved the use of sound. So effective, so effective. The buzzing in your ears? I loved it. No, seriously. All your sounds played right into what you're building for.
- I can tell you spent some time building some of the animations, and the effect is not lost.
- The hints REALLY helped. I don't think I would have gotten that first puzzle at all without it, because I was still so dazed by the writing style that I didn't even think to analyze the wall (because I didn't know there would be puzzles). Your execution of the adventure genre is pretty good, considering what you decided to work with (just menus). The limited imagery allowed the player to focus on the writing for clues (and, of course, Google). Though, honestly, I do want to see what you would do if somehow you could make a really-expensive, interactive environment. It would be uber creepy, and even more awesome.
Here are some thoughts I had while playing, that are spoilers:
- stuck on
entropy answer for a bit, because of 3-E exchange, which is funny because I picked up on the letter exchanges for the first puzzle. x_x so, my fault
- I was actually sad that the puzzles stopped after a while, but I can understand that you were probably emotionally strained, and that there really was a feeling of propulsion into the 13th room.
- Could not read ANYTHING in the 7 wood room >_> sorry ... the dark text on the dark background was unreadable
- room 8 is the type of creepy crap I was expecting. nice. I loved the sounnndsss
- AHH. 9 room reflection AHH KILL IT!!
- crazy van goh paintings made laugh with excitement, silly leaky brain ...
- I AM SO GLAD I SAVED before I pressed any buttons on the gate (I forget what room that was), I don't even remember what compelled me to save but dear god, I'm glad I did. On that note, the puzzle was really ... hmm, lame for this one?I just clicked the
red button and it continued. that didn't seem satisfying enough for studying that huge block of text, writing down all the sequence of 1's, 3's ... ;_;
- I got all 3 endings in one go, hehe. I wish ending three (
go through door) had some sort of ... hmm, reward? maybe a soundbyte? a brief image? I don't think what's waiting for you is a reward, per se. but you do get the formal credits if you get it, which leads me to believe that it's the cannon ending. I willing went through it. What is my reward?
- You really got me thinking by it all, which I think was the whole point, so yay. Being told that it was all seeds that would manifest later, it being a killing machine ... it really made me tingle
All in all, MOAR, write MOAR. But, please, keep yourself in healthy mental condition. Your mind is too precious to waste ...