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 Post subject: Re: [WIP] Final Banquet
PostPosted: Thu Apr 07, 2011 7:32 am 
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Joined: Wed Jul 28, 2010 2:29 pm
Posts: 194
Location: Germany
Completed: Finding a prom date
Projects: Perios- Chained Sorcerss, Final Banquet
Yep, Tachyglossus did a really good job.
I love the art *_*
Which expression do you like most?

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and Final Banquet now with demo!

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 Post subject: Re: [WIP] Final Banquet
PostPosted: Thu Apr 07, 2011 9:28 am 
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Joined: Mon Dec 13, 2010 9:30 am
Posts: 911
Location: New Brunswick, Canada
Projects: Camp Renard
VERY PRETTY!

Susan

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 Post subject: Re: [WIP] Final Banquet
PostPosted: Thu Apr 07, 2011 12:20 pm 
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Joined: Fri Nov 26, 2010 1:47 pm
Posts: 177
Location: Currently Switzerland
Projects: Perios - Chained Sorceress (WIP), Sword vs. Staff (WIP)
Organization: Motdl Productions
I really love that sprite!
This is going to be a great game...

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And also on Sword vs. Staff, my short new project...
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 Post subject: Re: [WIP] Final Banquet
PostPosted: Thu Apr 07, 2011 12:53 pm 
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Joined: Wed Jul 28, 2010 2:29 pm
Posts: 194
Location: Germany
Completed: Finding a prom date
Projects: Perios- Chained Sorcerss, Final Banquet
Once I finish writing the endings and find fitting music...
and manageto make a nice GUI... maybe?
I sure hope so :-)

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and Final Banquet now with demo!

And my blog for more updates!


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 Post subject: Re: [WIP] Final Banquet
PostPosted: Thu Apr 07, 2011 2:30 pm 
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Joined: Fri Nov 26, 2010 1:47 pm
Posts: 177
Location: Currently Switzerland
Projects: Perios - Chained Sorceress (WIP), Sword vs. Staff (WIP)
Organization: Motdl Productions
You will manage, I'm pretty sure.
Once the finals are all over...

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And also on Sword vs. Staff, my short new project...
And, of course, our blog!
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 Post subject: Re: [WIP] Final Banquet
PostPosted: Fri Apr 08, 2011 1:45 am 
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Joined: Wed Dec 01, 2010 7:43 pm
Posts: 164
Location: British Columbia
Projects: Sprite Art for: "Final Banquet", "365 Days"
Arithra wrote:
Yep, Tachyglossus did a really good job.
I love the art *_*
Which expression do you like most?


I try my best to please.

Well, actually, usually I don't. Usually I try my best to just pacify. But this time I am trying my best to please.

Now I have to get working on the men.

(As for my favorite expression, although I drew them all, the crying expression is my favorite!)


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 Post subject: Re: [WIP] Final Banquet
PostPosted: Fri Apr 08, 2011 1:48 pm 
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Joined: Wed Jul 28, 2010 2:29 pm
Posts: 194
Location: Germany
Completed: Finding a prom date
Projects: Perios- Chained Sorcerss, Final Banquet
I happy that you are trieng your best.
The outcome sure is fantastic *_*

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and Final Banquet now with demo!

And my blog for more updates!


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 Post subject: Re: [WIP] Final Banquet
PostPosted: Fri Apr 08, 2011 7:40 pm 
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Joined: Tue Dec 28, 2010 9:40 am
Posts: 285
Location: Canada
Projects: (WIP) Caesar's Fate
Hehe, I don't know if there would be a best from these expressions! ;) They all look so pretty! <3

In fact... Too pretty... D':

Runs off into the shadows. xD

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 Post subject: Re: [WIP] Final Banquet
PostPosted: Sun Apr 10, 2011 4:07 pm 
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Joined: Wed Jul 28, 2010 2:29 pm
Posts: 194
Location: Germany
Completed: Finding a prom date
Projects: Perios- Chained Sorcerss, Final Banquet
I have finished writing the bad ending.
Now there are only 5 more to go.
But I think this one was the hardest one. I like tragic endings, but bad ones are just not my style...


The game contains 801 screens of dialogue.
These screens contain a total of 7,102 words,
for an average of 8.9 words per screen.
The game contains 42 menus.

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and Final Banquet now with demo!

And my blog for more updates!


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 Post subject: Re: [WIP] Final Banquet
PostPosted: Sun Apr 10, 2011 9:07 pm 
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Joined: Wed Dec 01, 2010 7:43 pm
Posts: 164
Location: British Columbia
Projects: Sprite Art for: "Final Banquet", "365 Days"
Well good of you to get the bad ending out of the way first!

I've started on the next sprite, but this might still take me a while.


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 Post subject: Re: [WIP] Final Banquet
PostPosted: Mon Apr 11, 2011 7:33 am 
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Joined: Wed Jul 28, 2010 2:29 pm
Posts: 194
Location: Germany
Completed: Finding a prom date
Projects: Perios- Chained Sorcerss, Final Banquet
Yep, that's why I decided to finish it first.
It's fine , please take your time and get well first! ;-)

I'm not in a hurry to finish this game, since I still haven't found a cg artist.
In the worst case I will release it without Cgs, The story stays the same after all!

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Please visit my projects Perios- Chained Sorceress
and Final Banquet now with demo!

And my blog for more updates!


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 Post subject: Re: [WIP] Final Banquet
PostPosted: Tue Apr 19, 2011 5:54 pm 
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Joined: Wed Jul 28, 2010 2:29 pm
Posts: 194
Location: Germany
Completed: Finding a prom date
Projects: Perios- Chained Sorcerss, Final Banquet
I have a question!
after the first part there has to be a point were the choice between the good and the bad ending is made.
what would you guys prefer?
When it is really simple, as in: a choice between to answers or various questions that then decide in some kind of point based system?
I hope that was understandable...

Hoping for answers :-)

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Please visit my projects Perios- Chained Sorceress
and Final Banquet now with demo!

And my blog for more updates!


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 Post subject: Re: [WIP] Final Banquet
PostPosted: Tue Apr 19, 2011 7:14 pm 
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Joined: Fri Nov 26, 2010 1:47 pm
Posts: 177
Location: Currently Switzerland
Projects: Perios - Chained Sorceress (WIP), Sword vs. Staff (WIP)
Organization: Motdl Productions
That's a difficult question - I think it would be better for the story and more logical if it was based on multiple questions, since it's related to relationship-development, isn't it?
But on the other hand, for replaying it would be a pain in the ass to figure out all the right answers you need in that system...
I'm undecided, but since I have the opportunity that I can just call you and annoy you until you tell me how I get the other endings, I think I've got a slight tendency to the point-based, complicated thing. ;-)

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And also on Sword vs. Staff, my short new project...
And, of course, our blog!
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 Post subject: Re: [WIP] Final Banquet
PostPosted: Tue Apr 19, 2011 7:16 pm 
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Joined: Sun Mar 13, 2011 12:28 am
Posts: 143
Hmmm... I think that the point-based system would be my personal preference. That way the MC sort of builds up the character which points the way to the corresponding ending. It seems more natural to me rather than hinge the whole game on one question.

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 Post subject: Re: [WIP] Final Banquet
PostPosted: Tue Apr 19, 2011 7:23 pm 
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Joined: Wed Jul 28, 2010 2:29 pm
Posts: 194
Location: Germany
Completed: Finding a prom date
Projects: Perios- Chained Sorcerss, Final Banquet
Mhm, I think so too, basically...
But the since the whole game is basd on points.
You will get the bad ending if you don't have enought points so once you reached the endings part...
Should I really do points again?

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and Final Banquet now with demo!

And my blog for more updates!


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