DaFool wrote:
kinougames wrote:
Hahah, oh man, we haven't even started sprites. These are just TESTS for sprites. xD We're just now finishing up fullbody tests...nngh don't get me started xD
This does take us longer, but we just work longer to reach the same deadlines. ^^; Though, admittedly, we're about a week behind where we want to be. >_<
You folks make the most polished art I've seen so far in these forums. But man, I could make an entire game out of the "tests" and rejected art that falls off your table. If you're professionals and want to keep honing your craft so you're the best at what you do, that is entirely understandable. But in a game, you have to keep all the various elements balanced. Once you upgrade the art above a certain level, you have to upgrade your music, writing, and presentation also so they are all above that level -- at a minimum.
That's why AAA is AAA... you pay thousands of dollars for characters, and $300+ for a single track of music. Or, you can choose to remain at indie, characters only costing hundreds of dollars, and tracks of music in the tens of dollars. I myself am consciously adopting a 'flat' artstyle and I tell my artists the effect of "You guys are great, but you're putting more effort into this than I'm expecting." It's not just the cost either, since I will have to combine art from various sources and they would just fit better the more cartoony they are.
I'm stating this since I've been redirected to that thread by your 'offering services' and I believe your skills are AAA as far as 2D art goes but unless you can turn down the polish to adapt to a simpler style I will feel like I'm asking Hans Zimmer to do the music for my game.
Or maybe I'm just really jealous.
Haha, I'm sorry. ^^; We're all perfectionists, and insist on getting JUST the right look between all of our pieces, while still keeping up our quality standards. We've been so, so, SO blessed to have our team and I can't even begin to explain how much work everyone puts in to get some of the tests we've done, but I feel that unless we at least have ONE set of pieces that will imitate what we're doing in game, we won't be able to tell before we start the real work. We don't want to go into the official game art and find that our pieces didn't match after 50 sprites have been drawn up, which is why we've spent three straight months just doing tests. We all went and played a bunch of VNs, both EVN and JVN, made a list of pros and cons, picked out what we loved and what we wanted to avoid and matching artwork that went a bit above the barrier was really what we came up with...and well, this is fairly new to us so we wanted to be sure.
We can absolutely simplify our work, and in fact, one of the reasons that this took us so long is because none of us have ever done it before and it was basically "look at this amazing art this other guy did. Can we do that? How close to that can we get? D:" We never reached him, but we found a stride. xD
We can pretty much copy a lot of styles, so if you are interested, just give us a picture of what you want and it can be done. 8D
_________________
Check out the new interactive media project,
Mitsumata(c). Follow 8 colorful characters in a story full of drama, horror, all sexualities and exciting gameplay~!
Development blog's up!
Visit!