After several months of crazy-hard work deadlines, and with forum drama having settled down for the time being, I'm finally in a place where I can get back to Ren'Py development. Here's my current plan:
First off, I'm going to aim for a 6.13.9
release in the next week or so.
6.13.9 will fix the current outstanding reported bugs, including those in the Android port.
It will also include an interactive android packaging tool. The tool will be text-based, rather than gui, but it will be able to prompt the user for information about their game, and create a package that conforms to modern packaging standards, and will be able to install that package onto a USB-connected device. It will even take care of things like creating signing keys for use in the Android Market.
The goal is to make things a lot easier than build.py is - maybe not 100% turnkey, but not the current command-line switches-based approach either. I think that I should be able to make it so that our more experienced developers are able to start releasing apps to the Market (and the Amazon App Store as well, probably.)
After that, I will return to work on 6.14
. You can see the original plans for 6.14 here:viewtopic.php?f=32&t=11887
However, I am altering the plan. Pray I don't alter it any further.
Namespaces are in - I'm already done with them, so the only thing I'd have to do is merge in the code. The Android tool - which is going to be free - is going to be part of 6.13.9. I plan to spend a bit of time looking at ways to improve the performance of screens - perhaps some sort of memoization.
The big change is that I don't think I want to go ahead with the launcher rewrite.
Now, I think a launcher rewrite is important. And I want to implement the functionality I described - things like the new updater, better packaging, and so on
But I've been finding working on the launcher - which is ugly enough I don't want to show it - very demotivating. I want to create something that looks good and works good. What I have doesn't look very good, and it means I don't want to look at it - and that really hurts my motivation to keep going. I'm not a very good at user interface design - and I've come to realize that when dealing with a big project at work. (Thank you, Twitter Bootstrap, for saving my bacon.)
So if we're going to have a new launcher, I need someone from the community to step up and design it for me. The ideal candidate would have a good artistic sense, be able to write in Ren'Py's screen language, and have the foresight to tell me that their work would be (better, simpler, etc) if I changed Screen Language in certain ways.
The general idea is that I'd provide a bunch of primitives (launch game, get list of labels, open label in editor, build distributions, etc) and then the user interface designer would build a new launcher on top of those primitives. If we do that, then I can get moving again, and get all or most of what I've planned into Ren'Py 6.14. Otherwise, I'm going to have to kill features, or release them without an interface.
Another Old-Fashioned Bishoujo Gamer
Supporting creators since 2004; Code > Drama
(When was the last time you backed up your game?)
"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt