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Ren'Py support questions should go here. This forum is for discussing changes to Ren'Py itself.



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PostPosted: Tue May 01, 2012 1:38 am 
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Joined: Wed Apr 25, 2012 7:25 am
Posts: 26
Location: Korea, Republic of.
Projects: Lance of Longinus, Charm Harmony, Aristata, Cage Bakery, 4Leaf
In the various menus using the style and sound effects are applied.
Ambassador to play the sound when you press the window What do I do?


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PostPosted: Tue May 01, 2012 5:11 am 
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Joined: Tue Aug 01, 2006 12:39 pm
Posts: 4051
style.button.activate_sound = "sfx/select.ogg"
style.imagemap.activate_sound = "sfx/confirm.ogg"


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PostPosted: Tue May 01, 2012 5:38 am 
Regular
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Joined: Wed Apr 25, 2012 7:25 am
Posts: 26
Location: Korea, Republic of.
Projects: Lance of Longinus, Charm Harmony, Aristata, Cage Bakery, 4Leaf
That is the part i've already applied.
What I'm talking about metabolic window or sound when you press the screen to play the game is supposed to be ...


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PostPosted: Tue May 01, 2012 11:34 am 
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Joined: Tue Aug 01, 2006 12:39 pm
Posts: 4051
Replace the textbutton portion in your main menu in screens.rpy
Code:
        imagebutton:
            ypadding 5
            action [Play("sound", "sfx/confirm2.ogg"), Start()]
            idle "gui/New1.png"
            hover "gui/New2.png"
            hovered Play ("sound", "sfx/slight.ogg")       
        imagebutton:
            ypadding 5
            action ShowMenu("load")
            idle "gui/Continue1.png"
            hover "gui/Continue2.png"
            hovered Play ("sound", "sfx/slight.ogg")           
        imagebutton:
            ypadding 5
            action ShowMenu("preferences")
            idle "gui/Options1.png"
            hover "gui/Options2.png"
            hovered Play ("sound", "sfx/slight.ogg")           
        imagebutton:
            ypadding 5
            action ShowMenu("mygallery")
            idle "gui/Gallery1.png"
            hover "gui/Gallery2.png"
            hovered Play ("sound", "sfx/slight.ogg")           
        imagebutton:
            ypadding 5
            action Quit(confirm=False)
            idle "gui/Quit1.png"
            hover "gui/Quit2.png"
            hovered Play ("sound", "sfx/slight.ogg")       


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PostPosted: Thu May 03, 2012 10:44 am 
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Joined: Wed Apr 25, 2012 7:25 am
Posts: 26
Location: Korea, Republic of.
Projects: Lance of Longinus, Charm Harmony, Aristata, Cage Bakery, 4Leaf
sorry, i do not speak english very well.
I want to game Screen when you press~


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