jeje wrote:
@Dark: yeah, I guess renpy is easy. Even for a sucker like me... (but I still don't really understand the concept of label and things like that... *noob*) Dunno about the branching ones. I'll try on it once I'm done with this... Kinetic Novel.
Ahaha, I guess "kinetic novel" sounds a bit weird but it just means a game that moves through a story without delays like choices and such and only focus on the story as a visual form of a book.
Something like a "label" is just that, a label. Think of a label like a marker, usually used in VNs with branches. So say you want to do activity A, you make a label A and same with B, C, etc.
Code:
"Main character" "What should I do today?"
menu:
"Go eat out":
jump eat
"Go watch movie":
jump movie
then you have these labels. These labels can be "jumped" or "called", both functions that progress to the next label it calls for (like how in "Select Scenes" in movies "jump" to whatever scene you want to watch on DVDs)
Code:
label eat:
"Main character" "Sushi is always tasty!"
label movie:
"Main Character" "Titanic is so SAD!"
Since your first VN is just words and pictures, you can just forget about labels until you decide to make a VN with choices. Just keep in mind that indentation is important or else it will look like the game's messed up no matter what you do.
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