It is entirely dependent on the nature of the story and the nature of the protagonists.RotGtIE wrote:Because men and women are different.EJ107 wrote:I don't see why the story should be completely different based on the protagonists gender.
Some men are not very different from some women, and some men's experiences are not very different from some women's experiences.
If you are telling a story about an all-male military unit, making the protagonist female changes the story down to the absolute fundament. It is not in any way the same story.
If you are telling a story about a struggling young reporter working on a first assignment writing a restaurant review, it's possible that the protagonist's gender makes VERY little difference.
For a romance-focused story, well, it depends on the cultural standards of the setting you're writing in, but it will probably make a sizable difference, though not necessarily to the level of needing a whole new story.
If you've played SC2VN, there are two routes for male and female protagonist, and while there are a few scenes that are affected by the player's gender (since the issue of women in esports is part of the plot!), the overall shape of the story is basically the same.
While it's good to have things you WANT to say and not just things you don't want to say, the desire to "make things better" is the driving motivation behind a great deal of creative effort. Many, many people see something that's been done and think about how they want to improve on it.RotGtIE wrote:I would recommend against using a contrary driver as your motivation. You may very well have complaints about the way certain VNs execute what they do, but I would suggest focusing on the story you want to tell, rather than the aspects of other works you want to avoid.EJ107 wrote:As I said in my initial post, the romance is a small aspect of the game and not the focus at all, and quite frankly I don't want my Visual Novel to be an escapist power fantasy. In fact, my frustration at how VN's always seem to have a "true ending" where everyone lives is what drove me to try to make my own. If you have to choose between the life of character A and character B in my game then you have to accept that one of them will die.
However, to EJ107 - it is not my experience that "most" VNs have a true ending. Many people dislike true ends because they feel that they undermine the purpose of allowing you to choose your path in the first place.
When it comes down to live-or-die outcomes, however, while there is a benefit in making the players make hard decisions and live with them, those decisions can also be forced and unfair. Players will think of other options and be angry that they weren't available. In real life, sometimes you make the best decision that you can under time pressure and it's not necessarily the best thing to have done and you just have to live with that... but in a game where you can already back up and make different choices, it can feel pretty unfair if the writer denies you the obvious fix.
Intentionally limiting yourself to only the most hardcore audience of VN fans is absolutely not the only way to go. There is nothing wrong with reaching out to a new audience!RotGtIE wrote:The anime viewing community is itself a niche, and VN readers are a niche within that niche.EJ107 wrote:I think that saying they are aimed at the "18-25" demographic is a bit misleading, as it seems to to be a very niche group of 18-25 year old's they are aimed at. If you like that sort of stuff then that's fine, but I'm definitely not targeting that group.
However, you do need to think about HOW you intend to reach out to them, if you want to reach that audience.
You are not a judge, and you are leaping to a lot of defensive conclusions.RotGtIE wrote:What concerns me is your level of discomfort with something as benign as an escapist fantasy about being a teenager in school. Judging by the implications you make, I think you might be overly concerned about being the recipient of such implications yourself, and are engaging in virtue signalling behavior as a defense mechanism against that.
I think you need to consider the state of your mindset at the moment.