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PostPosted: Sat Sep 24, 2011 10:09 pm 
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Well, I plan on releasing a demo along with the game I'm currently working on but I'm not really sure if it was the right time to release it or what. Q.Q

So, I'm here(again) to ask people who have released their demos and can to ask them if what is the right part of the game you think should be included in the demo? The whole prologue? Character introductions? the game's system? or anything else?

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PostPosted: Sat Sep 24, 2011 10:34 pm 
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My demo incorporated the prologue, and the first chapter. I chose to do so because the Prologue lacks any choices (it's straight story), and the first chapter does a lot of branching. It also allows people to fall in love with the characters, and makes them want to continue.

That's how I chose. Your mileage may vary.

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PostPosted: Sat Sep 24, 2011 11:34 pm 
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What are you trying to achieve with the demo? If you're looking for feedback on something specific, you only need enough to get across whatever that specific is. If you're trying to drum up _funding_ you probably want to focus tightly on the cool bits, and that may or may not bear any resemblance to the beginning of the game.

If you're just generally trying to get people interested, you want enough in there for people to feel like they haven't wasted their time downloading it... but many people won't bother downloading demos of WIPs at all because they don't want to get involved in a project that might not finish, especially since the demo is obviously incomplete and will have to be deleted/replaced.

It might be more entertaining to release a trailer/teaser that introduces the characters but is NOT a chunk of the full game project, it's something that stands alone. However, that's a lot of extra work.

If you really just want to show your biggest fans how much progress you've made so far, release it whenever. :)

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PostPosted: Sun Sep 25, 2011 2:36 am 
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papillon wrote:
What are you trying to achieve with the demo? If you're looking for feedback on something specific, you only need enough to get across whatever that specific is. If you're trying to drum up _funding_ you probably want to focus tightly on the cool bits, and that may or may not bear any resemblance to the beginning of the game.

If you're just generally trying to get people interested, you want enough in there for people to feel like they haven't wasted their time downloading it... but many people won't bother downloading demos of WIPs at all because they don't want to get involved in a project that might not finish, especially since the demo is obviously incomplete and will have to be deleted/replaced.

It might be more entertaining to release a trailer/teaser that introduces the characters but is NOT a chunk of the full game project, it's something that stands alone. However, that's a lot of extra work.

If you really just want to show your biggest fans how much progress you've made so far, release it whenever. :)


...hours ago, i was thinking as of up to where should i include in the demo, after reading this, i probably might'Ve changed my mind O.O lol, thanks :)

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