Not like a true route or anything, just something like a side story. A bonus if you will, something to congratulate the player for hunting down all the endings.
The endings don't exactly have to be hard to get of course, that isn't the point.
Do you guys feel like there was a sense of achievement knowing that you got to see a little bit of content that not everyone will have access to unless they go and put the same effort in as you?
Or do you feel like "Oh boy, a hidden route that has nothing to do with anything, what a cop-out...should have done a true route."
I'm considering doing one of these for my project. Sort of like a pat on the back for my players.
Of course, I know unlocking these things can be a pain for some, so I'll be including an ending check list that fills out as you get the endings.
After completing half of the endings (I'm planning at least 8, the way I'm writing right now there could be more...I'm doing everything in my power to keep this as short as possible, which will probably impact on the quality, and the speed of the scenes is way above what you would find in a fully fleshed out Visual Novel because I absolutely HATE dragging out scenes for the sake of game play extension, the player should never have to read 1500 words on how annoying it is to be woken up by the protagonists childhood friend... not that you'll find that in my Visual Novel, I'm trying to be "unique") Hovering your mouse over the blank ones will reveal a small hint, giving the reader a vague nudge towards which option they should choose to get it. This primarily for people who did half the endings, and left it a week or... a year... and come back for the rest not remembering their previous choices.
I feel this removes the "grinding" aspect of skipping text until choice scenes, and then not remembering which one you've selected. (Or maybe I'll have them gray out as well... I don't know how to do this unfortunately. Hell I don't have persistent data down yet either,
Programmers needed!
) , but this is still just an idea.The kind of story I'm writing sort of requires the player to get all the endings, if they are to have any real chance at understanding everything so I hope this also helps give people the motivation to do so.
This also means that each ending is cannon. Which could be problematic for future episodes..., but if you see it as a SoL, with a reset each episode but some elements from previous episodes it works just fine.
So yeah, lots of endings which unlock bonus content - Yay, or nay?
Ending check lists with vague hints after you've completed some of them - Yay, or nay?