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Step 0, I think, is to have a ensure your game is interesting and polished enough that people will promote it for you. When a game takes off, it's generally because it has an interesting story and quality art - and both are evident by the start of the game. So you want to make sure you take the time to polish both of those, do an editing pass, and so on. Similarly, you probably want to do things like customize the interface, shrink the download size to as small as possible, put together an installer - I think the more professional a game _looks_, the more likely people are to link to it.
Have a website. Having a website - especially at your own domain, gives people confidence that you are legit. People are far more likely to link to a game's web page then a forum thread about it, and having the games hosted on a website rather than megarapiddepositshareuploadfiles is going to give the more confidence in a download.
You should pick a few (4-6) representative screenshots, and ensure they're up on the website. Especially for a free game, ensure the screenshots are available under an open license (CC-BY-ND, for example.) This means that when people write reviews (etc) of your game, they can put media on those reviews. Use similar or the same screenshots when you post announcement threads - visual novels are a visual medium, so it makes more sense to illustrate games rather than having a wall of text.
Beyond that, find communities where the game will be accepted, and post. Not just a forum like this - but things like game directories and the like. At the end of the day, it's up to the members of those communities to pass judgement on your work - if they like it as much to share it with their friends, and you make such sharing easy, then your game will expand by word of mouth.
(After nearly 7 years of release, the number of downloads-per-week I get for Moonlight Walks is still slowly increasing.)
_________________ Another Old-Fashioned Bishoujo Gamer Supporting creators since 2004; Code > Drama (When was the last time you backed up your game?) "It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face in marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming" - Theodore Roosevelt
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