How many facial expressions needed, and how to tag them?

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nyaatrap
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How many facial expressions needed, and how to tag them?

#1 Post by nyaatrap »

I'm in the middle of drawing facial expressions of my characters. It's fun to draw, but while they're becoming more than 10, I wonder I could use them all or not.
So, I'd like to to ask you how many expressions your game needed/used, and how to tag them (or name files) for easy scripting.
Thanks in advance :)

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Anna
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Re: How many facial expressions needed, and how to tag them?

#2 Post by Anna »

I would recommend writing the script first and then looking at how many sprites you need for it. That's the way I do it, because then I won't be drawing anything unnecessary ;)!

As for names/tags, I'm not sure what you mean exactly or how ren'py does it... but I always name the files something like "[name] [mood]". So, for an angry looking character named Michel, it would be "Michel angry". Convenient and short, but I think anything you want should work as well.

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nyaatrap
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Re: How many facial expressions needed, and how to tag them?

#3 Post by nyaatrap »

Thanks for the reply :D The problem is, a game I'm making is a system without stories yet, and it requires images for debugging and development of the system. Therefore, I just need images which will be used in most possible situations.

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Re: How many facial expressions needed, and how to tag them?

#4 Post by Deji »

The usual basic expressions are:
  • neutral
  • happy
  • sad/complicated/worried
  • annoyed/angry
  • surprised
then you can add different variations of those, or extra "funny" faces or specific faces, like:
  • very happy
  • embarrassed
  • shy
  • unamused
  • scared
  • crying
    etc...
What I normally do is to draw many eyes, many eyebrows and many mouthes and then just combine them as I need (:
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Re: How many facial expressions needed, and how to tag them?

#5 Post by Gavrilo »

nyaatrap wrote:Thanks for the reply :D The problem is, a game I'm making is a system without stories yet, and it requires images for debugging and development of the system. Therefore, I just need images which will be used in most possible situations.
Couldn't you prototype it? I mean rough sketches and/or dummy images, simply for convenience purposes. It's easy to create them as you go, being easily replaced later, saving time and avoiding wasted effort. Deji's suggestion is nice, though.

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nyaatrap
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Re: How many facial expressions needed, and how to tag them?

#6 Post by nyaatrap »

Deji wrote:The usual basic expressions are:
  • neutral
  • happy
  • sad/complicated/worried
  • annoyed/angry
  • surprised
then you can add different variations of those, or extra "funny" faces or specific faces, like:
  • very happy
  • embarrassed
  • shy
  • unamused
  • scared
  • crying
    etc...
What I normally do is to draw many eyes, many eyebrows and many mouthes and then just combine them as I need (:
Thank Deji :D it helps much. I've also drawn each parts separately, but I had no clue have many files I should export. because the combination is almost infinity.

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Gambit74
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Re: How many facial expressions needed, and how to tag them?

#7 Post by Gambit74 »

Since Deji covered the expressions parts pretty well, I'll talk about the tagging.

I find it easy to do something like creating a list of expressions that are used and then assigning them a number.

Example:

1 = Normal
2 = Happy
3 = Sad
4 = Mad
5 = Sigh

Then you create a folder for each character and naming them by using the first 2-3 letters of each character's name or something. Then when you finish drawing a character's expression, just give the image name the proper number for their expression and save it in whichever character the image belongs to's folder.
Nothing to see here, folks. For now, anyway...

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