I'm a rpg pen and paper fan too, mastering vampire from more than 15 year and worked on a mod on the online game VTRM for some year. No need to convince me the WoD is better than d&d, we agreed on this befor we cross our path apparently, even if i think the strengh of white wolf's game are the history background more than the game system who sucks like almost every pen and paper rpg systeme.
I dont think romance or not change a lot of things seduction/empathy/manipulation work almost the same in diplomacy, spying etc... as it work in romance. That's why i say "seduce/sympatise" in the previouse post and it was only an exemple. I said "learn to play childish game" and "become a rocket scientist" in another exemple, that will not help the character a lot in romance game i think.
If you dont want to work on the xp needed to incrase lvl you have to work on the xp you get from the interaction. I mean basicaly it's not a lot of way to solve your problem i see 3 but maybe other exist.
1: you reduce the cost for lvl increase as i try to explain before. (by lvl i dont say it in the d&d way by character level but the "abilities/attributes/whatever you want to call it" lvl, as the humanity lvl or dodge lvl when you play a vampire in the wod or rage for a werewolf, etc...)
2: you increase the xp you get from interaction. Some interaction can give, or make you loose, more xp than just one.
3: mix option 1 and 2.
But maybe i don't get what you where looking for, my english is far from good, or you dont get my answer for the same reason.
