gekiganwing wrote:
Well, a very good mix of east and western style video gaming would be Deus Ex: Human Revolution. It is mostly set storyline but you can still pick lines of questioning and "convince" people to do things.
I especially like Dragon age 2 which is my all time favorite video game because Sarcastic M!Hawke is my favorite character.
Well, I've played both of those (at least partially, still haven't finished Human Revolution), so it seems that we have a fairly large sample of games we can use as examples
I have to agree that Human revolution is one of the best examples of mixing east and west that I've played, not to mention having an awesome way of integrating choice and story. For example, the first mission I chose lethal weapons, but wasn't able to find the hostages. After that, most characters regarded me as dangerous. Even though that wasn't what I was going for, I still liked the fact that it took into account the things that I did, not just the things that I said.
Which brings me to the main thing I don't like about western games, Bioware in particular. With western games, it always feels like you are always completely in control or completely out of it.
I think the best example of this is Anders in Dragon age 2. I didn't like him at all, and yet because of the path I was taking (Mage path) I was constantly doing stuff that he agreed with, and therefore the game decided that he was my
bestest friend ever. It got particularly bad at the end when
Anders blew up the chapel.
After I made the choice to kill him, my character kept apologizing, saying what good friends we were, and how one day we'd meet in heaven, blah blah blah. The entire time I was thinking "Die. Die. Just Die! I don't like you, now die!" Even though the game had allowed me to make the choice, because my character wasn't consistent enough, it felt like it was barely a choice at all. I would have liked the story much better if the game had enforced that Hawke and Anders were friends. Even though it would have taken out some of the interactivity, I would have actually cared about Ander's death by proxy of Hawke.
While eastern games aren't perfect, either, it feels like there is always the same amount of control. You can always control when the story proceeds, and when the characters are just hanging around. And because the characters are always consistent, I'm never taken out of the immersion of the game.
TL;DR: The thing I'm looking for is keeping a consistent amount of control in the story, while still allowing the player to form their own character.