It took just a minute or two to find a GxB game where the audience often sees the main character, face and all. Thank you,
Hinano's Game Babbles, for all the screenshots. I'm not too familiar with BxB, so I don't know if there are examples where the audience doesn't see the main guy or his face...
Lumen wrote:
I mean, I do want to make a game that the japanese players will love.
It sounds like you want to create a visual novel with GxB or BxB pairings. I think you want it to be worksafe, and I assume you're creating freeware. That's a good start. I recommend focusing on your writing for now. Create a story, add gameplay if you want.
It's not a bad idea to have an audience in mind. No matter what you write, your VN will not appeal to everyone, so you want it to appeal to someone. It might help you in your writing to think about your intended audience as you present your characters, plot, themes, and so on.
But at the same time... trying to appeal to a large group of people is difficult. No matter how familiar you are with a demographic or a fanbase, you may have trouble connecting with them. Peoples' tastes are fickle. What's cool now will look outdated very soon. A concept that's currently innovative
will soon be imitated, and it will seem
done-to-death before long.
Here's the best advice I can give right now:
1) Don't worry right now as to whether your VN will appeal to current fans living in Japan. Think first and foremost about whether *you* like your story. (Cue the song "Respect Yourself" by the Staple Singers.)
2) Don't worry about becoming popular, getting indie cred, creating a meme, or anything similar.
Write for the art.