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 Post subject: Re: Ideas Dump
PostPosted: Wed Jul 04, 2012 11:02 pm 
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papillon wrote:
Reminiscing about 'True Love' (the old h game) ... I'd kinda like to see someone do a comedy otome game where the female protagonist is a massive pervert. A butt-grabbing, boring peepholes into the boy's locker room, obscene phone-calling, complete loon that all the boys are scared of. She simply can't help making lewd suggestions (especially about trying to get any two boys in her vicinity to make out for her).

WILL SHE FIND TRUE LOVE?

(Because really, that protagonist in the original game is SO WEIRD. And I've almost never seen anyone write a female lead like that. With the vague exception of one yuri doujin game which, if my translation was accurate, involved the crazy student council president stalking girls and inventing excuses to make them get naked.)


Let's not forget the cast of guys who will still fall for protag-chan no matter what she does or how creepy she may seem instead of sensibly running away screaming ^_^

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 Post subject: Re: Ideas Dump
PostPosted: Wed Jul 04, 2012 11:29 pm 
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papillon wrote:
I'd kinda like to see someone do a comedy otome game where the female protagonist is a massive pervert.


Or play it for drama. The girl might enjoy being a pornomancer every now and then, but she knows that it's not helping her. She has few friends, and most people treat her like dirt. And it's possible that she's never had sex.

Even if the game is humorous and not just one big joke, you can still humanize the main character. What does she do when she's alone? Who are her family, influences, and real friends?

If her (main) love interest is a guy who's shy and awkward, that could lead to interesting possibilities.


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 Post subject: Re: Ideas Dump
PostPosted: Thu Jul 05, 2012 1:03 am 
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papillon wrote:
Reminiscing about 'True Love' (the old h game) ... I'd kinda like to see someone do a comedy otome game where the female protagonist is a massive pervert. A butt-grabbing, boring peepholes into the boy's locker room, obscene phone-calling, complete loon that all the boys are scared of. She simply can't help making lewd suggestions (especially about trying to get any two boys in her vicinity to make out for her).

WILL SHE FIND TRUE LOVE?

(Because really, that protagonist in the original game is SO WEIRD. And I've almost never seen anyone write a female lead like that. With the vague exception of one yuri doujin game which, if my translation was accurate, involved the crazy student council president stalking girls and inventing excuses to make them get naked.)


that kinda reminds me of b gata h kei. i think i might like to see a perverted female protag for a change haha.

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 Post subject: Re: Ideas Dump
PostPosted: Thu Jul 05, 2012 7:47 am 
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MC is a math nerd.
Her "love interests" are 1) someone she met on the internet (and will never meet), 2) someone she met once (with no way of contacting again), and 3) someone who forever friendzoned her.

Can be a non-romantic game where MC thinks about her relationships instead starting them, especially considering character 2&3.

(Tumblr is awesome for inspiration.
But I shouldn't hang out on physics blogs.

Tangent Lines
Parallel Lines
Asymptotes)

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 Post subject: Re: Ideas Dump
PostPosted: Thu Jul 05, 2012 8:03 am 
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Flatland: The VN

With or without romantic elements.

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 Post subject: Re: Ideas Dump
PostPosted: Thu Jul 05, 2012 8:19 am 
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Egressus wrote:
MC is a math nerd.
Her "love interests" are 1) someone she met on the internet (and will never meet), 2) someone she met once (with no way of contacting again), and 3) someone who forever friendzoned her.

Can be a non-romantic game where MC thinks about her relationships instead starting them, especially considering character 2&3.

(Tumblr is awesome for inspiration.
But I shouldn't hang out on physics blogs.

Tangent Lines
Parallel Lines
Asymptotes)

THEME SONG.

http://www.youtube.com/watch?v=4xHwDI2rzko

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Aspiring writer-artist.

I would hope that I would not have a single bit of talent left,
and could say, 'I used everything you gave me.'”
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 Post subject: Re: Ideas Dump
PostPosted: Thu Jul 05, 2012 9:53 am 
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Sapphi wrote:

Woooooooow, it is so smooooooooth, I'm almost glide off of my chair ~_~


@Topic
When I made a small break from university AND my game, I had a somewhat interesting idea, even though I would have no idea if that could/would be ever made...
Warning, kind of long!

MC is in a relationship with A (nice, good looking type, very caring). They are invited to a small house party, A has to leave early, but forgets his/her bag. MC runs after A with the bag and only witnesses a gas station exploding, tearing A appart. Shocked and grieving MC will go to the grave daily where one day B suddenly stands behind MC. B laughs about MC, calling him/her stupid for "falling for that old trick". B gives a hint indicating that the corspe in that grave isn't A and that A is hiding somewhere watching MC. And that A had done that before. B disappears.
MC meets B again at the grave and questions B about A. B doesn't say anything directly, just indicates that A has tricked at least 12 persons like that in the past ten years. MC is irritated since A seemed to be around mid twenty. B gives a direct hint to ask the priest at church X for more details as well as help and disappears again.

In the church, MC witnesses how a man is smashed by the church bell suddenly flying through the outer church wall. In total shock he tries to help the man while the priest tries to calm him down. Just then the bell moves and the smashed guy stands there, repairing his body within seconds. Totally confused, MC follows inside the church, only to be more confused when both the man and the priest seem to think he must be something supernatural. The man suddenly touches him on the head and then laughs about him simliar to B. MC shortly tells his story and while the priest is quite unsure about what to do, the man directly suggests going to the harbor and ask "the being" that lives in a shack there. The priest and the man start arguing, MC just slips out.
If the player chooses to just forget about it, then he will disappear soon after to never be seen again.
If the player chooses to go to the harbor, he will find the shack. He enters it, being immedately sorrounded by unnatural darkness. A giant eye stares at him and the darkness seems to move. The strange being tries to scare him, finally showing to be something made out of black goe with a thousand eyes and mouths. The player has to answer the random, quite easy questions (if possible by script, then with a time limit to answer). If the answers were all or mainly wrong, the being will seemingly feast on the MC. If the questions are over all right, the being will compliment him for being not scared by the supernatural monster it is and allow him twenty wishes. MC asks if there is a cath and the monster will say, that it will take a part of his memory or personality for each wish. If MC hasn't used his wishes up after a year, then it will feed on him anyway.
MC wishes that the monster brings A, if he/she is alive. The monster says, that it isn't that easy, that he should first wish to find A and then to bring A. MC can choose to ignore the pact, resulting again in him/her being eaten.
Otherwise, MC has to choose the first trait for finding A (being a imagemap showing the traits).
The game will progress with MC realizing that A is indeed some kind of monster as well, having planted one of his multiple eyes on MCs forehead to watch over him (showing B was right and explaing why the man and the priest thought he was supernatural himself).
MC will face many monsters attacking him, since the eye draws them near MC. He can choose to give up (resulting in death), wishing to be helped (giving up another trait) or to succumb to the eye (allowing A to take over MCs body for a short time, making him powerful and easily defeat his enemys.
The priest, being a half-golem, tells him that succumbing to the eye will result in MCs soul being stolen, meaning almost the same fate as wishing for help. The man, being exposed as a vampire, gives a hint that MC should hurry finding A and wishing for his death before the last wish is due, so he can use the last few wishes to break up the pact after being released from the eye.
MC soon also learns, that his/her dog is seemingly in a romance relationship with a werewolf, that agrees to help searching for Aafter a while. It is later revealed that the pact monster is B in true form and that B can take the form of a man (shown at the beginning) and a cat. He visits MC more and more often, the more wishes are made. He gives some traits back for a short time, playing around with MCs emotions and memorys and seemingly having great fun with it.
If succumbing to the eye more and more then A will appear in MCs dreams, trying to convince him/her that A will do no harm and only wants MC to be by his/her side again by making MC the same being he/she is.

If using the wishes and eye wisely and keeping the search on, then A will be found on the south pole, sitting there amused with him/herself. This way is only possible by having only two wishes left. MC can choose to wish for A to die or to ask A to free MC from the pact. Both ways will end with A and B fighing in their monstrous forms (A being a giant snake-like being with twenty eyes on it's body). If MC didn't start to behave affectionate to either A or B, then suddenly the earth will shake and a thirf being will appear, stopping both of the others from fighting. Finally, the vampire explains, that A and B are both gods and the third being is too.
But the third one went to sleep, tired of all the conflicts, so A took over the dreams and lifes while B took all the memorys and wishes. the third being will defeat both, but not kill them. MC will be freed of the pact AND the eye, making it possible for him/her to leave with the vampire, priest and werewolf unaffected in the end, while the gods all three disappear in the ground.
If being affectionate to A, reacting positive in the dreams, then A will win over B, no matter if MC asked for B to kill him/her or not. MC will totally succumb to the eye and in deed become a simliar creature A is. The priest, werewolf and vampire try to flee but are killed by A. A still shows the kind personality from the beginning, indicating a lovingly relationship on a demonic basis. It is hinted, that A still is only interested in MC seemingly being some sort of reincarnation from the sleeping god, making him/her interesting because of the power.
If behaving affectionate in the meetings with B, then B will win, no matter if asked to kill A or not. A will die and B will also kill the vampire, the werewolf and the priest before he/she shows a dark smile, asking for the last wish. B hints, that the wish "Free me of my pact" will result in nothing, as the last trait will be taken for that and still result in MC dying. Also the wish "Give me back all my traits" will result in this, as the wish will take exactly all those traits to be fulfilled. MC instead wishes for B to love him/her. MC will seemingly die, only to be resurrected by B, who also grants MC all the traits again. B, now under the control of his own power, will take MC back home and act lovingly and kind. It is hinted, that B, now not able to get anymore pacts since the wish forces him to only care about MC, will die of starvation, showing that the traits of humans are his kind of nutrition.

The traits would be ten personality and ten memory traits, loosing them will result in special behaviour (like having the curiousity taken, MC will all comment with some kind of bored attitude, having his anger taken will result in him/her not willing to find A anymore, having his/her ability to feel pain taken will result in MC dying (if chosen as one of the first traits), since MC will not tend his/her wounds, eventually dying on them. The memorys are the same, each memory representing a personality trait. Because of this, if choosen wisely, then MC will behave the same for a while. For example, as long as the personality AND memory trait for fear are not taken, then MC will still feel fear and be cautious of his/her surroundings.
But that could be hard inside a script, since many conversations would have to be written in many different ways, indicating which emotion MC lacks.


Don't know, it kind of felt very interesting and intense to create, but I guess, it could be too much work (at least for one, since I like to work alone ôo)

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 Post subject: Re: Ideas Dump
PostPosted: Thu Jul 05, 2012 10:17 am 
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Whoa, nice plot there, Destiny! I liked the personality part, but the plot was pretty cool, too.
It would be awesome to see it come into life.

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Aubade, where Egressus works on vns WITH SCIENCE.


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 Post subject: Re: Ideas Dump
PostPosted: Thu Jul 05, 2012 10:32 am 
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That's one hell of an idea for a game. Not only the plot is great but the gameplay is cool too.
I'd love to see it done someday.

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 Post subject: Re: Ideas Dump
PostPosted: Thu Jul 05, 2012 2:55 pm 
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I guess, I could think about it, once my actual game is finished :)
I will see, how much work that would need (I guess, art would be moderate, but the script and text would be a hell of work ôo)

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 Post subject: Re: Ideas Dump
PostPosted: Fri Jul 06, 2012 5:03 am 
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I would like to present an idea for my VN. Why here? It's not done yet and with the amount of text and artwork the project needs my concept seems quite far from completion (60 pages of the text I initially had is merely a half of one of the second part's path.

That project consists of three parts.The main character is Alex, a boy who has recently lost his foster parents and his siblings in an accident. Due to amnesia, he can't remember the details of that event. He gets transferred to the independent school where he can get along with one of four girls:

-Maddy - Alex's friend since his early childhood in orphanage. She desperately tries to clear a good name of her real mother which has been abandoned by her own family of clairvoyants, doing it mostly in destructive ways. Her company makes his memories of the accident back. The main character fights with his trauma while trying to stop Maddy from too risky tries to prove her worth to her true family.

-Cornelia - a withdrawn girl, whose parents are not paying much attention to her. In result, she used books and science to kill time which made her even more solitude. Her company broaches the topic of social isolation, emotional awkwardness and pursue for knowledge.

-Caroline - she is from a noble family from Scotland. When she gets feelings for Alex, she is forced by her own parents to marry an other noble. Main character tries to sabotage their plan and win Carol back.

-Sandy - the child which is abused by her tyrannical father. Her path mentions dealing with the traumatic events and its' results.

Alex tries to support every girl with her problems while he understands more things about himself. There are usually two types of endings of each girl: good and bad. One of them is a true ending which is the background of the second part.

Depending of the choice of the girl, Alex's personality develops by spending time with them and basing on this, his life also changes so we step into the second piece which is more like a kinetic novel as there are very little choices we can make. If my programming skills will be good enough I will think of ideas that can make it more interactive, maybe arcade mini-games since there is going to be a lot of fight.


The plot of that part is that Alex discovers that he is the one of the people infected with a strange virus called Anshorreb. In two of four paths he founds a society which shelters persons like him and then he tries to fight an attempt of world government - Empires United which wants to erase all of infected people from this world, still treating them as an experiment that gone untamed. A few characters are added in this one.


The last part is the climax of the previous two. Four men, including Alex are involved by an unknown girl called Paradox to team up and fight their opponents "for her entertainment". At the beginning they cooperate with each other but when it is revealed that the team of four are in fact "parallel existences" of each other, they have to kill "himselfs" in order to survive. I am planning five different endings of the epilogue.


What's the moral of these? First part is mainly about unsupportive parents and how can that mess with persons' lives. The second piece tries to prove that everything we do and every person we meet affect us. I would like to "smuggle" a few of my thoughts about world and society in my work.


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 Post subject: Re: Ideas Dump
PostPosted: Sun Jul 08, 2012 1:01 am 
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Some things I thought up that I won't use.

MC gets some sort of fortune cookie messages. He will get the opposite of what's written in the paper.
(eg "Your friendship will be at its highest" --> MC fights with his best friend)
Things get messy.

Also, I rather like this one, but I don't know what to do with it.

The story is divided into 3 parts-- the king's, servant's, and conclusion. (Doesn't have to be king, btw)
The former king died not so long before things got tense, and the current king is now bearing the weight of ruling his nation when his neighbours are ready to attack at the slightest provocation.

Part 1 deals with the king. As him, you decide on who you should talk to, the minister of international relations or war, and whether you let your old-time servant talk. The more you repress him, the less he's willing to talk, and that will affect his ability to say something in Part 2.

Part 2: you're the servant. Everything the king did really takes shape here, but you'll shape the outcome, too. You can try to talk to him and convince him to not start a war, but you can silently act. BUT if you take drastic actions and hasn't talked to him much, he will get angry and behead you.
If you spend more time outside, you'll be more understanding about the villagers, and will catch wind about the assassin.

Conclusion:
option 1. War starts. Servant is dead.
option 2. War starts. Servant saved the King.
option 3. Diplomatic ending. Servant saved the King.
option 4. Diplomatic ending. Servant alive.

There will probably be slight variation due to how-much-he-likes-you meter.

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 Post subject: Re: Ideas Dump
PostPosted: Sun Jul 08, 2012 3:55 am 
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Okay, so I had this great Idea for a block-buster movie, but no film-studio seems to want to pick up on it. Okay okay.

Imagine this, Hamtarou, (yes the hamster thing from the show/games) Riding two Orca Whales into the heat of battle (Nazi Germany flagships) with a lightsaber in one hand, and a golden chain that Hamtarou is using for a reign. However, this is just the opening scene. But the actual Movie ends up being completly different leaving the entry to the movie a thrilling-michael bay-esc movie with tons of explosions and dead nazi's to grab that crowds attention.

AFTERWARDS. The movie transitions into the story of a single male who works a 9 to 5 job for 8$ an hour, and he meets a woman in the same shoes and then it ends up becoming a romantic comedy that is copy-paste material from every other romantic comedy on the market.

Also, It will have a complete soundtrack by Justin Bieber. That way I catch every single range of possible audiance groups there are.


Now I'm just waiting for my big break.

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 Post subject: Re: Ideas Dump
PostPosted: Sun Jul 08, 2012 4:10 am 
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wakagana wrote:
AFTERWARDS. The movie transitions into the story of a single male who works a 9 to 5 job for 8$ an hour, and he meets a woman in the same shoes and then it ends up becoming a romantic comedy that is copy-paste material from every other romantic comedy on the market.

Could it be literal as well? They could meet in a shoe store trying to buy the last pair of their normal shoe style.


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 Post subject: Re: Ideas Dump
PostPosted: Sun Jul 08, 2012 4:32 am 
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Am I the only one that wants to do this just to prove it can be done?


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