one more thing, why waste money when there are perfectly good opensource engines available?
well.. because I'm going to involve a considerable amount of combat.. in fact the way the story is going along (which I'm going to finish first before I do anything else), I might end up with a "Final Fantasy" clone with Ren'Ai elements. Plus the maps in Torque should be very easy to make (it has the ability to generate terrain on the fly), and there's a whole community of ppl to help me on GarageGames.com.. plus I can sell the game without haveing to post the source code, thus protecting my "intellectual property" in the process.
though I will need some ability to program in C script, not C++ as I thought (thats only if I needed to hack the engine itself). As for now.. I think I'll see if I can find my buddy's old copies of Raydream and Bryce and see if I can make some scenes in CGI for now.. and maybe use a Poser model for people in the test phase.. and just use Allegro once I get to college (which I plan on by this Winter Quarter).
aka Master Eiji, the Cybermancer.