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 Post subject: NaNoRenO for 2011!!!!
PostPosted: Tue Feb 15, 2011 12:34 pm 
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Will there be a NaNoRenO this year?

Susan

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Last edited by SusanTheCat on Wed Mar 02, 2011 12:23 pm, edited 1 time in total.

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Tue Feb 15, 2011 7:53 pm 
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I think there will be... it's yearly ritual in LSF. But you should ask PyTom or Blue Lemma for definite answer.

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Tue Feb 15, 2011 8:04 pm 
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You don't have to ask anyone; of course there is.

It's not a big formal affair or anything. If you want to do NaNoRenO, then you do it. So long as there's at least one person making a VN in the span of the month of March, then yes, there's NaNoRenO. Someone will make a thread when it gets closer, but that's not really a prerequisite to anything, it's just a place to discuss it.

And I think it's safe to say there's going to be at least one person doing that.


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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Wed Feb 16, 2011 8:45 am 
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I'm kinda confused on NaNoRenO... is it that you finish a whole game in March from scratch or you will finish a game you have been working on from long ago on March...?

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Wed Feb 16, 2011 9:58 am 
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From my understanding is that there are two flavours:

The purist where you start from scratch and finish in March. (You can make outlines and sketches beforehand)

The alternate where you finish a work in progress in March.

Susan

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Wed Feb 16, 2011 11:36 am 
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NaNoRenO is when you start making a VN and finish it in March. So you COULD NOT make a game some times in the past, finish it in March, and enter it in NaNoRenO. Well, perhaps you could think the idea or something beforehand, but nothing biggie before March. So it's completely one month VN in the making. That's NaNoRenO.

The spirit of NaNoRenO is making something and finish it within a strict deadline. Quality isn't something expected (since it's just one month anyway). What matters is it's finished and people could play it. Heck, you could even release buggy version 1.0 at the end of March, release the fixed version the following year, and still call it NaNoRenO ^_^

There's other event for something you made in the past and want to finish it now... but I forgot the event name...

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Wed Feb 16, 2011 3:06 pm 
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I know I'm in this year for sure!

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Wed Feb 16, 2011 5:07 pm 
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LVUER wrote:
There's other event for something you made in the past and want to finish it now... but I forgot the event name...
IntRenAiMo. That was the name for those who wanted to finish a game in progress. Are there still the occasional IntRenAiMo participant every year, btw?

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Fri Feb 18, 2011 3:05 am 
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Looks like someone opened the thread :D

Polymorphic games is working on a piece this year, details TBA. We have an idea, and we're fleshing it out some, all concept-work to be done in advance.

Neko-chan will definitely have a pile of fun...

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Fri Feb 18, 2011 3:18 pm 
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Ah, about that.
The game that I'm recruiting for is a InteRenAiMo game actually~

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Fri Feb 18, 2011 7:11 pm 
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Nice, I'd like to start/finish a little VN in March. Here's hoping I have time! :)

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Sat Feb 19, 2011 1:41 am 
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I think there are more NaNoRenO participants than those of the InteRenAiMo , I think~ :D

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Sat Feb 19, 2011 1:50 am 
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Other than a VN made in March, are there any other requirements? This sounds really interesting.

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Sat Feb 19, 2011 4:25 am 
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Not that I've heard... Starting from more or less scratch on the first of March, to finish on or before the 31st. Singles or teams.

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 Post subject: Re: NaNoRenO for 2011?
PostPosted: Sat Feb 26, 2011 1:23 am 
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I'm gonna create something this year, and get it done and released. In order to do this, I've written down the following goals:

1. Make sure my story has a small scope, and is short.
2. Show no more than three characters on-screen. If any other characters exist in the story, they will have off-screen roles (perhaps they're out of town, or are deceased).
3. Create any kind of story, as long as it will have only a small number of potential endings.
4. Don't try to create complex gameplay.

I'm now writing a list of themes, settings, and so on which I enjoy... as well as a list of ideas which I want to avoid. Before March 1 rolls around, I might write down details about characters who I'd want to include.

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