Break Chance Memento, also commonly referred to as "BCM", is an upcoming BxB or BL visual novel. It takes place in modern-day Nagasaki, Japan, but the genre is a mix of sci-fi and mystery. The big feature in this game is the ability to travel back and forth through time.
(Note: I did a lot of research for the setting/culture, but of course a lot of places have been made up, so it's not going to be 100% true to life.) The gameplay involves saving serial murder victims by traveling through time and piecing together clues to solve the whole mystery. Time travel is only possible if you have the proper
memento for the point in time you’re wanting to go back/forward to, so you also have to figure out and find these items and utilize proper game time management. Also, during lulls between the murders, you get some downtime in which you can live life as a normal student and further personal relationships. Romance is not the main point of this game, but of course part of the gameplay involves talking to the potential love interests and getting them to like you. It's entirely possible, however, to get the true ending of the game without being romantically involved with anyone. After beating the game once as Shuuki, the player unlocks Natsume's storyline. Because the two storylines happen at the same time, decisions made in Shuuki's story will
directly affect what happens in a subsequent Natsume playthrough. (it's possible to reset this and play Natsume's story with a clean slate, but certain assumptions will be made) Though Natsume and Shuuki's stories happen at about the same time, however, their goals and POVs are entirely different.
Disclaimers: The game is
not going to be explicit. There will, of course, be sensuality, but any sex scenes will be "fade-to-black and implied" after a certain point. There's also the possibility of
light incest in some of the game's routes. This game is
commercial. Right now we are planning on selling the final product for for $15 USD. We recommend that players be at least 15 years of age due to the game containing inappropriate language, some sexuality and sensuality, and a moderate amount of blood and gore.

Events in
Break Chance Memento center on the Amamiya family: brothers Natsume, Masaharu, and Shuuki.
Four years ago, Shuuki Amamiya’s world was turned upside-down upon the accidental death of his twin sister, Fuyuka, at just 12 years of age. Afterwards, their parents blamed Fuyuka’s death on Natsume, the eldest Amamiya brother, because he was the one who'd been with her when she died. Though the specific details behind Fuyuka's death remained murky, at best, there was no going back. The Amamiya family would never be the same.
In the summer of 2012, after their parents go abroad temporarily for work, the three Amamiya brothers have to move into the dormitories of their private high school. One September morning, Shuuki happens upon the dead body of his older brother Masaharu, who was brutally murdered. Not long afterward, an oddly-dressed stranger appears out of thin air and tells a grief-stricken Shuuki: “Do you want to bring your brother back? To fix your family relations? You can…
if you learn to travel through time.”
Before he knows it, Shuuki is right in the middle of a plot far more sinister than he could have ever imagined. Soon enough, he finds that the key to traveling through time and stopping innocents from being killed lies in
break chance mementos–items that are a link between the past, future, and present.
- - - - -
Break Chance Memento is, at its roots, a story about a family that's very broken and trying to get back together again. It's about the uncertainties of life and time travel, how no issue is simply black or white, and focuses on two teenaged boys who have to come to terms with who they really are and what they really want out of life.

This is the main cast of characters. We have a complete cast of about 25, including secondary and minor characters... You'll have to wait and meet them all properly in the actual game, but we have posted up some of their sprites from time to time.
Shuuki Amamiya (天宮秋希), 1st year, 16 years old. The "hero"?A fashion-conscious primadonna whose claim-to-fame is dating close to 25% of the student body (male and female). Shuuki has the nasty habit of falling in love with someone, bothering that person until the feelings are mutual, and then quickly losing interest and either dumping them or being so detached that he himself gets dumped. He is bright and quick-witted, but has a sharp tongue, tending to be blunt. Most of his peers find him hard to deal with. Though he loves his brothers, he goes out of his way to try to annoy them--just so they'll remember him.
Natsume Amamiya (天宮夏目), 3rd year, 18 years old. The narcoleptic.The first thing everyone says about Natsu is that he has a very cold, aloof personality. It's exceedingly rare to see him angry, for him to even raise his voice or care much about anything. He falls asleep incredibly easily and it takes his brothers, or the few other people close to him, to keep Natsu interested enough in the present to stay awake. While he is intelligent, he doesn't put forth much effort towards things that he doesn't like--which is almost everything. That said, once he finally gets attached to someone, he becomes affectionate to the point of ridiculousness.
Masaharu Amamiya (天宮政春), 2nd year, 17 years old. The serious one.Growing up, Masaharu's always felt
too normal compared to his brothers and ended up with a need to set himself apart from "the two weirdos". In truth, he genuinely loves and cares for the both of them, no matter how annoying or embarrassing he may find them, but expressing said love and care is a different matter altogether. Ever since he discovered his natural talent for sports, he's been putting most of his effort into that. Masaharu is the captain of the basketball team, even though that position is normally reserved for seniors--a testament to his ability.
Chiaki Sorata (空田稚空), 3rd year, 18 years old. The chibi.A childhood friend of Natsume's, Chiaki is known for his diminutive stature--that is, he's incredibly short for his age. Those who are stupid enough to point that out to him, however, are immediately subjected to his wrath. Chiaki is somewhat short-tempered and a hard worker who dislikes lazy people and being distracted, so it's a wonder how he and Natsume ever got to be friends. He likes teasing people and has a dry sense of humor. He's also oddly clingy and touchy-feely, but only around those he knows well and/or are not Natsume. Chiaki becomes Shuuki's dorm roommate.
Yukinari Hosokawa (細川行成), 2nd year, 17 years old. The dreamer.Yukinari grew up in a strict, old-fashioned family that maintains influence and power in both local and national government. There's a certain amount of privilege coming from that background, but mostly Yukinari feels a burden of restrictions, keeping-face, and achieving academically. Yukinari is easily distracted, tends to dream, and is not very self-conscious. He loves the ocean and sailing. A bit masochistic, he enjoys annoying the people he likes until they snap at him. He is physically sensitive, so he doesn't like to be touched randomly. Masaharu's classmate and later, Natsume's dorm roommate.
Kyousuke Hisashi (久志京助)Kyousuke comes from the future, about 10 years or so ahead. He's a future friend of Natsume's and is the one who gives Shuuki the time machine. Though he can't interact with Shuuki face-to-face that often, he often sends Shuuki messages and helps him through this whole ordeal. He doesn’t like to reveal much about himself, but it seems that he genuinely cares about the Amamiya family and wants very much to help them. Kyousuke is mature and goal-oriented, but also somewhat sarcastic and mysterious. He's rather difficult to understand.
UI: We have a secret GUI planned for Natsume's story that Lazcht hasn't started on yet since I haven't gotten to that part of the script yet. I also still have yet to code the CG gallery, which she designed a while back, because we have no CGs yet.
Art: Auro has finished the sprites and BGs. She's currently working on the CGs.
Writing/programming: Currently writing Shuuki's chapter four (out of five) and coding in the new sprites/BGs.
Quote:
Ren'Py 6.14.1.366 lint report, generated at: Fri Sep 21 15:04:09 2012
Statistics: The game contains 5,982 screens of dialogue.
These screens contain a total of 101,120 words,
for an average of 16.9 words per screen.
The game contains 80 menus.
I've actually written more that hasn't been converted to game script yet, so this isn't totally accurate, but it's close enough. XD
Overall: According to our
roadmap, we're about
50% done.
Screenshots: (click to enlarge)


Note that these screenshots still reflect a game in process and things may change at any time.

Other points of interest are my
dev Twitter,
Auro's tumblr, my
game dev Tumblr, and the
Cyanide Tea blog. The official website is
here and you can download the prequel/demo (released 10/31/2011)
here. (also available in German as of 11/12/2011)