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PostPosted: Tue Apr 17, 2012 9:36 pm 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
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Title : Star Maiden Rio v0.99 Test version
Release Date : June 2012
Genre : RPG
Language : Japanese (~v1.0) / English (v1.1~)
Rating : 15+ / 18+ (disabled in this test version)
Play Time : 5 hours~
Resolution : 1024x640
System Requirements : 1GB of RAM. OpenGL 2.0 or DirectX 9.
Game engine : Ren'py 6.13
License : Creative Commons BY-NC-SA
Source Code : Open
Download : http://www.mediafire.com/?07px53ux7fl62va

This is the final test version which includes all chapters except the final chapter. The save data can be transferred to the v1.00 if there's no critical bug.

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Last edited by nyaatrap on Fri Jun 08, 2012 10:48 am, edited 6 times in total.

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PostPosted: Fri Apr 20, 2012 7:08 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
Many sprites were drawn and the next thing I should do is making SFX animations.. that's the most bothersome part for me.
I'm using Particle illusion, but it's not good on 3D view. Also the most time I'm spending on this tool is just search though all pre-made animations. I don't think it's an efficient way and hardly keep my motivation on this ._.
I'd like to get any informations/idea about how to create SFX animations. Tools, Tutorials, anything I appreciate. I just want to encounter something I can get motivate on.

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PostPosted: Fri Apr 20, 2012 7:19 am 
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Joined: Tue Aug 01, 2006 12:39 pm
Posts: 4158
Location: Pilipinas
Hmmm, wow I think your effects are already among the best I've seen ever (My effects are entirely handdrawn and suck for the most part). Actually I'm thinking of using Particle Illusion now, thanks to your suggestion... I suppose just stitch them into filmstrips.

Whenever I want to be inspired by effects, I play a Tales game and just look at the various spell and combat effects.


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PostPosted: Fri Apr 20, 2012 7:54 pm 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
Sadly, I no more have any game machines other than Windows >_>
The idea of current filmstrip is came from Twinkle Crusaders; This game using 512 px filmstrips for the 1024 screen. I guess I play this game again

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PostPosted: Sun Apr 22, 2012 2:13 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
Try to design logo .. >_>
Image
Lol yeah, I have no experience about logos. Should learn it somewhere in my free time

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PostPosted: Sun Apr 22, 2012 2:59 am 
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Joined: Sat Jan 19, 2008 2:47 pm
Posts: 1471
I really like what you have so far. I can't wait until it gets translated into English so I can understand what's going on! I love your art - I always appreciate lolis!

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PostPosted: Sun Apr 22, 2012 6:45 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
Oh thanks.
Do you happen to know a good site about logo designs? I saw some on the forum but lost its URL since I thought it's not related to me at that time..

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PostPosted: Sun Apr 22, 2012 10:07 am 
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Joined: Sat Jan 19, 2008 2:47 pm
Posts: 1471
nyaatrap wrote:
Oh thanks.
Do you happen to know a good site about logo designs? I saw some on the forum but lost its URL since I thought it's not related to me at that time..

Here is a good overview on Blambot.

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PostPosted: Sun Apr 22, 2012 9:30 pm 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
Thank you so much!

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PostPosted: Mon Apr 23, 2012 8:15 pm 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
Costumes :D
https://p.twimg.com/ArNJIhaCAAAOmMq.png:large

[Edit by PyTom: The upper right costume was a little too NSFW for the main forum, so I linked it.]

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PostPosted: Fri Apr 27, 2012 5:39 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
Even a story is just 20%, The whole progress of the game is already 90% (because it's a RPG, you know? :))
The next demo, v 0.9, is almost done except English translation. I don't know I should make an experimental translation or done Japanese version first. If It's just a translation of an help manual, then v0.9 demo is coming soon.
The help manual is made with the screen language implemented in the game menu. I just hate a HTML help which activate a browser, so I'm making in-game help.
snapshot

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PostPosted: Sat Apr 28, 2012 8:50 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
Updated ヽ(*´∀`)ノ キャッホーイ!!

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PostPosted: Mon Apr 30, 2012 9:51 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
Making a Dogfight with the ATL language experimentally. A short video here :D
http://yfrog.com/gof2yz

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PostPosted: Tue May 01, 2012 2:38 am 
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Joined: Sat Jul 03, 2010 7:22 pm
Posts: 230
Completed: Touhou Mecha Chap. 1
Projects: Touhou Mecha, Eastern Starlight Romance
Organization: Dai-Sukima Dan
nyaatrap wrote:
Making a Dogfight with the ATL language experimentally. A short video here :D
http://yfrog.com/gof2yz


Wow! Nice use of the ATL. Simple stuff, but it gives you that illusion of a "camera" even on a 2d plane. That stuff always feels like magic to me.

I'm curious, was the claw slash effect animated frame-by-frame?

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PostPosted: Tue May 01, 2012 4:27 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1304
Location: Kimashi Tower, Japan
Completed: SMAR, AAA, DMC
Yes, It's 4 frames FilmStrip. I tried the With statement first (like many VNs using), but it couldn't be used with other statements.

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