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PostPosted: Tue Jun 05, 2012 8:08 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1149
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
Speaking of which, I always recruiting a Japanese => English translator. I'll translate the game into English nevertheless, but I'm really inapt in English writing (´・ω・`)ショボーン

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PostPosted: Wed Jun 06, 2012 1:28 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1149
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
It turned out kinda like this (・∀・)
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PostPosted: Wed Jun 06, 2012 2:19 am 
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Joined: Thu Dec 22, 2011 4:26 am
Posts: 1000
Location: United States
Projects: Eternal Memories, plot bunnies that won't die.
Organization: HellPanda Studios
nyaatrap wrote:
Speaking of which, I always recruiting a Japanese => English translator. I'll translate the game into English nevertheless, but I'm really inapt in English writing (´・ω・`)ショボーン

Hm... if you can't find a Japanese translator, the alternative would be to find an editor that can straighten out the text. It should be a bit easier to do that. Heck, I might even be willing...

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My new policy: All my games will have a redhead. Period.

Not really checking the forums any more due to time constraints, so if you want to contact me, PM. I'll get a notification and log in. :mrgreen:
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PostPosted: Wed Jun 06, 2012 2:26 am 
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Joined: Sat Jun 02, 2012 3:53 am
Posts: 8
Location: At my computer, of course.
I'm fairly able in terms of Japanese, so I could try my hand. However, I encourage that you do as redeyesblackpanda suggests-- have an editor iron out your English version. If you would like my help with any of that darling, just PM me. ^ ^

In other news. I am absolutely adoring this game so far. Downloaded it right before a two-hour internet blip, so I was at it for most of that time. Admittedly I did get hopelessly lost in the labyrinth-like 'dungeons' more than once, and if I have to see one more meido I might hurt something. Haha! However, the idea was sound, the interaction between the characters interesting and amusing, and the general concept very cute and....well, adorably loli!

I will give more feedback once I work my way through all of it. ^ ^


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PostPosted: Wed Jun 06, 2012 6:24 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1149
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
Thanks for suggestions.
The problem here is if I translate by myself, I have to spend a bit more time to learn English (especially "foul language" thing which my English teachers never told me >_>) and its translation may be postponed in the future. Anyway, it's the thing I have to consider after I done Japanese version.
Azura wrote:
Admittedly I did get hopelessly lost in the labyrinth-like 'dungeons' more than once
If I have a time, I'll implement a "return to a home point" script.

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PostPosted: Wed Jun 06, 2012 8:50 pm 
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Joined: Wed Apr 18, 2012 11:18 pm
Posts: 297
nyaatrap wrote:
It turned out kinda like this (・∀・)
Image

Looks good! Are those stars going to be animated? it will be cool I think, gives us feeling like we're inside a spaceship cockpit!

Oh, and I just realize that your game title is similar to mine XD (Star Maiden and Galactical Maiden part)!

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PostPosted: Thu Jun 07, 2012 5:00 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1149
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
Oh Thanks. The idea of animate is good, but I'm not planning to do it now because of the deadline.

And, lol the similarity of the titles, but no wonder they're similar. It looks our tastes are close :)

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PostPosted: Sat Jun 09, 2012 6:26 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1149
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
The game was completed, but I decided to rewrite the final chapter to make more dramatic. Then the final release may be a bit postponed, so I released the semi-final version instead. It contains all except the final chapter. If you can't wait the final release, download it from the top page of this thread (*╹◡╹*)
The R-18 function (costume_break) is disabled in this version because I didn't implement a content warning screen, but you can turn it on toggling the variable "show_costume_break" in the common.rpy, at your own risk.

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PostPosted: Sat Jun 09, 2012 10:46 pm 
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Joined: Wed Apr 18, 2012 11:18 pm
Posts: 297
I'll be waiting for the costume break version ... (blush*)

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PostPosted: Sun Jun 10, 2012 10:16 pm 
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Joined: Wed Apr 25, 2012 10:11 pm
Posts: 463
Location: Philippines
Completed: none at the moment's notice
Projects: The Universal Hope;Wisdom Revival
Organization: Pridal Heavens Inc.
wow cant wait

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PostPosted: Tue Jun 12, 2012 10:28 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1149
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
Ew.. my keyboard is partially broken and cant write double quotation mark
No way to write scripts in the current state ;_;

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PostPosted: Thu Jun 14, 2012 7:13 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1149
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
Bought a new one (`・ω・´)
Last spurt Go Go (・`ω・*)ノ

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PostPosted: Thu Jun 14, 2012 10:27 am 
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Joined: Wed Apr 18, 2012 11:18 pm
Posts: 297
A while ago, my friend's keyboard broke. In order to type, he open one of his document files then use the mouse to copy paste the letters that he needs one by one to create a new sentence. I can't tell if he's genius or stupid XD

oh, and grats on the new keyobard :D

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PostPosted: Sun Jun 17, 2012 4:59 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1149
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
(」・ω・)」it's (/・ω・)/ done!!
It's going to be released tomorrow after the finale check and has no critical error

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PostPosted: Sun Jun 17, 2012 10:05 am 
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Joined: Sat Sep 25, 2010 4:50 pm
Posts: 436
Congrats on getting it finished! :)


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