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 Post subject: Avan Story [Adventure]
PostPosted: Fri Jul 13, 2012 10:17 am 
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Image



Avan Story is an adventure game with anime graphics and interactive gameplay. Made by anigu, a small game developer team, the game promises fun experience for anime-manga lovers.

Story

Daniel Standhope, a businessman from England who is put into the planet Ikai after a certain incident. In order to return to his home, he has to find out about the secret of this world, winning beautiful girls' hearts and much more. All while trying to survive the dread of monsters and magical beings.

Gameplay

During the course of the game, players will encounter puzzles and events which will decide the outcomes of battles and how the story will advance.

Sample images:

Image

Image


Avan Story is still under development. However, we at anigu are expecting to release the game within this year.

For more information, please visit anigu's homepage at http://www.anigu.com

Of course, we welcome any question related to Avan Story or about anigu team. Contact us at: [email protected]


Last edited by anigu on Fri Jul 13, 2012 6:45 pm, edited 1 time in total.

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PostPosted: Fri Jul 13, 2012 10:44 am 
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Wa, Cool ! You're art is very neat and nice, Good Luck with the game ! I'm excited to play it ~ :3. *Looking forward to it.*
Puzzles eh ? Challenging *w*.

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PostPosted: Fri Jul 13, 2012 10:50 am 
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Ooh, that CG sample is very pretty, I love the colors used. :)
I wish there was more information on the plot though... it's pretty hard to tell what the story is about from the small description you gave. Right now it just sounds like 'a guy goes to a planet and fights monsters and stuff'. Could you give any more info?

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PostPosted: Fri Jul 13, 2012 6:43 pm 
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teacup wrote:
Ooh, that CG sample is very pretty, I love the colors used. :)
I wish there was more information on the plot though... it's pretty hard to tell what the story is about from the small description you gave. Right now it just sounds like 'a guy goes to a planet and fights monsters and stuff'. Could you give any more info?


Of course! I also would like to unveil more details on the story!

However, I have to disappoint you this time as more updates along with your request will be coming soon. And that means more CGs with a little on character backgrounds. For now, wait for it!


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PostPosted: Fri Jul 13, 2012 11:27 pm 
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I made sure to look at your website. Avan Story sounds like something I will look forward to. I like your art style quite a bit. And it sounds like your story will combine an alien world adventure with a group of girls. *If* you decide to publish it as an indie game, then I will seriously consider buying it.

It sounds like you have some interesting gameplay ideas. In the graphics section of your site, it looks like your game will borrow a bit from adventure games (interact with surroundings) and relatively interactive combat (choose a hitbox to attack, see what happens). This could work out well. But if the player is forced to constantly inspect every object in rooms, then that could potentially slow down your story. Mandatory puzzles can be frustrating if there are no hints, no ways to skip them, and/or no convenient way to save and retry later. And you will probably benefit by making sure that fighting scenes are not too difficult, or driven by random luck. Let us know if you want to emphasis your gameplay, emphasize your story, or find a balance between the two.

The idea of a character who must go on a journey in an unfamiliar world has been around since 1900, when The Wonderful Wizard of Oz was first published. I wouldn't be surprised if there are earlier examples. Therefore, when you are ready, please let us know more details about the planet Ikai, why Daniel was teleported, and so on.

Finally, it sounds like there will be some romance elements in your game. You'll need to decide how relevant they are to the game, and whether the relationships are serious or casual. Maybe they're just battle companions and friends. If the relationships are serious business, the characters might have to deal with living on separate planets after the adventure ends. In other words, Daniel might not get to go home and see his family and friends again... or if he does, maybe he will have to leave everyone on Ikai behind permanently...

Also, if you take this seriously, then you will have to deal with age-gap problems. Daniel is a full ten years older than Miru. In some parts of the modern world, they would be able to marry, but in other places, he might have to wait a few years. One way to address this issue could be to make your male main character younger. If all the love interest characters are within a small "age bracket" (from slightly younger to slightly older), that might work out better. But hey, that's just my opinion, man...


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PostPosted: Sat Jul 14, 2012 4:53 am 
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Projects: avan story
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gekiganwing wrote:
I made sure to look at your website. Avan Story sounds like something I will look forward to. I like your art style quite a bit. And it sounds like your story will combine an alien world adventure with a group of girls. *If* you decide to publish it as an indie game, then I will seriously consider buying it.

It sounds like you have some interesting gameplay ideas. In the graphics section of your site, it looks like your game will borrow a bit from adventure games (interact with surroundings) and relatively interactive combat (choose a hitbox to attack, see what happens). This could work out well. But if the player is forced to constantly inspect every object in rooms, then that could potentially slow down your story. Mandatory puzzles can be frustrating if there are no hints, no ways to skip them, and/or no convenient way to save and retry later. And you will probably benefit by making sure that fighting scenes are not too difficult, or driven by random luck. Let us know if you want to emphasis your gameplay, emphasize your story, or find a balance between the two.

The idea of a character who must go on a journey in an unfamiliar world has been around since 1900, when The Wonderful Wizard of Oz was first published. I wouldn't be surprised if there are earlier examples. Therefore, when you are ready, please let us know more details about the planet Ikai, why Daniel was teleported, and so on.

Finally, it sounds like there will be some romance elements in your game. You'll need to decide how relevant they are to the game, and whether the relationships are serious or casual. Maybe they're just battle companions and friends. If the relationships are serious business, the characters might have to deal with living on separate planets after the adventure ends. In other words, Daniel might not get to go home and see his family and friends again... or if he does, maybe he will have to leave everyone on Ikai behind permanently...

Also, if you take this seriously, then you will have to deal with age-gap problems. Daniel is a full ten years older than Miru. In some parts of the modern world, they would be able to marry, but in other places, he might have to wait a few years. One way to address this issue could be to make your male main character younger. If all the love interest characters are within a small "age bracket" (from slightly younger to slightly older), that might work out better. But hey, that's just my opinion, man...



Thank you for you kind reply. Obviously, my fellow anigu hasn't posted a full detail yet. Or he couldn't.
The reason we posted this game here was to announce our game and it's a part of our advertising campaign. However, i'm willingly to answer some of your concerns:

- The game-play is, to break the visual novel style, mix it with others to avoid unboring hours of read and scroll. Of course, we will update our site non-stoplly. You don't need to be worry about that, stay tune and feel excited.
- The idea of a man travelling to another world is so cliche. We are fully aware of this matter. However, a cliche is only bad when it's the same all over again. We have a story that will explain everything, make senses and, at least to us, realistic in an odd way.
-The romance setting in this game is different than what's in your mind, i'm sure you will be excited to find out about it eventually. We don't follow the cliche. We don't follow the normal sense (Not negatively, don't be disappointed). You just need that =). We know what we're doing.

So, ultimately, what i want to say is, we are preparing our game carefully.
But, i will put my emphasis on this: We love and are really appreciated for your concerns. Don't forget to contact us here or at our website (Blog or mail) to ask anything still in your mind. We are waiting for you!

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Last edited by yu1988 on Sat Jul 14, 2012 12:54 pm, edited 1 time in total.

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PostPosted: Sat Jul 14, 2012 12:31 pm 
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Joined: Wed Sep 29, 2004 1:38 pm
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Thanks for replying.

yu1988 wrote:
The reason we posted this game here was to announce our game and it's a part of our advertising campaign.


If you're recruiting people for writing or programming or anything, then be sure to post in the Recruitment section of the forum. One warning -- it's not always easy to get help here on Lemma Soft, as many people are already working on their own projects. You might have to use other forums to recruit help.

yu1988 wrote:
The game-play is, to break the visual novel style, mix it with others to avoid unboring hours of read and scroll.


Adding gameplay is not a bad idea, especially if you want to sell your game. Though keep in mind that it's impossible to please everyone -- some people only like story, others want constant gameplay... As long as you like creating and programming a VN with adventure and combat elements, keep creating it.

Pretty much every video game that I grew up with had a large emphasis on action, simulation, puzzle solving, and so on. People said my tastes were boring because I liked slow and non-flashy games such as Dragon Quest, Nobunaga's Ambition, and SimCity... and then I discovered straightforward visual novels about ten years ago. So yeah, VNs without adventure or simulation game elements were an acquired taste for me.

yu1988 wrote:
The idea of a man travelling to another world is so cliche. We are fully aware of this matter. However, a cliche is only bad when it's the same all over again.


Don't worry about it. People use the word "cliche" all the time... but as this writer says, the term is awfully subjective. What seems overly familiar to me will seem fresh and exciting to someone else. Some ideas seem cliche only just because you've been inundated by a lot of similar movies, books, comics, games, etc. Things that were considered cliche just a few years ago might seem interesting now, and what we might consider cliche today will likely be revived in a year or two.

Tropes are different. They are simply concepts and ideas, and are neither good nor bad. Unless you are creating experimental abstract fiction, it's impossible to write stories without them. So yes, you certainly can write about a man who's summoned to another world, meets girls, and fights evil. Just make sure to learn about similar stories, so that your visual novel does not end up being too similar to things other people have written.


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PostPosted: Sat Jul 14, 2012 1:19 pm 
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Projects: avan story
Organization: anigu
gekiganwing wrote:
Thanks for replying.

yu1988 wrote:
The reason we posted this game here was to announce our game and it's a part of our advertising campaign.


If you're recruiting people for writing or programming or anything, then be sure to post in the Recruitment section of the forum. One warning -- it's not always easy to get help here on Lemma Soft, as many people are already working on their own projects. You might have to use other forums to recruit help.

Haha, thank you very much.

We don't have any intention to do it here (as we don't need to do it anywhere else).

It's just that, we use Renpy to make our game... So, it's normal to at least let some people know about it on this site =). It's a small but warm community so i really love it here.

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PostPosted: Sun Jul 15, 2012 5:27 am 
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Just want to say. Now you can follow us on twitter and our blog to get frequent update:

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PostPosted: Tue Jul 17, 2012 7:35 am 
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Your idea for choices during battle is actually great. Good luck!


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PostPosted: Wed Jul 18, 2012 7:23 am 
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baka_baka210 wrote:
Your idea for choices during battle is actually great. Good luck!



Thank you very much :D.

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PostPosted: Mon Jul 23, 2012 1:02 pm 
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We just updated the website with more information. Welcome.

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PostPosted: Fri Jul 27, 2012 7:08 am 
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nice ideas :) thanks loved it!!

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PostPosted: Fri Jul 27, 2012 7:13 am 
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The production values here are pretty stellar, I will be checking it out.

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PostPosted: Sat Jul 28, 2012 7:33 am 
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your blog is also well maintained!! :) loved reading it..

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