I made sure to look at your website. Avan Story sounds like something I will look forward to. I like your art style quite a bit. And it sounds like your story will combine an alien world adventure
with a group of girls. *If* you decide to publish it as an indie game, then I will seriously consider buying it.
It sounds like you have some interesting gameplay ideas. In the graphics section of your site, it looks like your game will borrow a bit from adventure games (interact with surroundings) and relatively interactive combat (choose a hitbox to attack, see what happens). This could work out well. But if the player is forced to constantly inspect every object in rooms, then that could potentially slow down your story. Mandatory puzzles can be frustrating if there are no hints, no ways to skip them, and/or no convenient way to save and retry later. And you will probably benefit by making sure that fighting scenes are not too difficult, or driven by random luck. Let us know if you want to emphasis your gameplay, emphasize your story, or find a balance between the two.
The idea of a character who must go on a journey in an unfamiliar world has been around since 1900, when The Wonderful Wizard of Oz
was first published. I wouldn't be surprised if there are earlier examples. Therefore, when you are ready, please let us know more details about the planet Ikai, why Daniel was teleported, and so on.
Finally, it sounds like there will be some romance elements in your game. You'll need to decide how relevant they are to the game, and whether the relationships are serious or casual. Maybe they're just battle companions and friends. If the relationships are serious business, the characters might have to deal with living on separate planets after the adventure ends. In other words, Daniel might not get to go home and see his family and friends again... or if he does, maybe he will have to leave everyone on Ikai behind permanently...
Also, if you take this seriously, then you will have to deal with age-gap problems. Daniel is a full ten years older than Miru. In some parts of the modern world, they would be able to marry, but in other places, he might have to wait a few years. One way to address this issue could be to make your male main character younger. If all the love interest characters are within a small "age bracket" (from slightly younger to slightly older), that might work out better. But hey, that's just my opinion, man...
Thank you for you kind reply. Obviously, my fellow anigu hasn't posted a full detail yet. Or he couldn't.
The reason we posted this game here was to announce our game and it's a part of our advertising campaign. However, i'm willingly to answer some of your concerns:
- The game-play is, to break the visual novel style, mix it with others to avoid unboring hours of read and scroll. Of course, we will update our site non-stoplly. You don't need to be worry about that, stay tune and feel excited.
- The idea of a man travelling to another world is so cliche. We are fully aware of this matter. However, a cliche is only bad when it's the same all over again. We have a story that will explain everything, make senses and, at least to us, realistic in an odd way.
-The romance setting in this game is different than what's in your mind, i'm sure you will be excited to find out about it eventually. We don't follow the cliche. We don't follow the normal sense (Not negatively, don't be disappointed). You just need that =). We know what we're doing.
So, ultimately, what i want to say is, we are preparing our game carefully.
But, i will put my emphasis on this: We love and are really appreciated for your concerns. Don't forget to contact us here or at our website (Blog or mail) to ask anything still in your mind. We are waiting for you!