[ This was a fairly big post taken from How to Read: http://varytale.com/read/ . The copyright holder asked me to take the post down, so I have. - PyTom ]
Understood. I sent a letter of apology too.
Also, I've started a very interesting conversation with Ian, the creator of VaryTale, and I might just have some new material to put here in its place sometime soon -- with permission!
Writing Tip: Using CHOICE in a Story ~ Varytale
- OokamiKasumi
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- Joined: Thu Oct 14, 2010 3:53 am
- Completed: 14 games released -- and Counting.
- Organization: DarkErotica Games
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Writing Tip: Using CHOICE in a Story ~ Varytale
Last edited by OokamiKasumi on Thu Jul 05, 2012 12:31 pm, edited 9 times in total.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
- Yakkety
- Regular
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Re: Writing Tip: Using CHOICE in a Story ~ Varytale
Wow, I often have problems with choices in my game, but with this it won't be such a big problem at all, this is really, REALLY helpful and I will bookmark this for whenever I'm in need of this information in the future
- OokamiKasumi
- Eileen-Class Veteran
- Posts: 1779
- Joined: Thu Oct 14, 2010 3:53 am
- Completed: 14 games released -- and Counting.
- Organization: DarkErotica Games
- Deviantart: OokamiKasumi
- Location: NC, USA
- Contact:
Re: Writing Tip: Using CHOICE in a Story ~ Varytale
I have problems figuring out the most effective way of using "choices" in a story too, and I'm a multi-published author. LOL!Yakkety wrote:Wow, I often have problems with choices in my game, but with this it won't be such a big problem at all, this is really, REALLY helpful and I will bookmark this for whenever I'm in need of this information in the future
However, when I went looking for the answer to the question; "How does one make the most effective use of a branching plot in a story?" I discovered that not only is it a common question asked in the visual novel community, no one seemed to have a clear answer. So I went hunting on the 'net among the interactive story people.
When I found this article, it opened my eyes wide. Naturally, I had to bring it here and share it with everybody.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
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