Planning out a VN
- Fenrir34
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Planning out a VN
So how do you plan out a VN? Do you first write the story in a text document and if so how do you do it? Or do you just begin write away after getting basics of the game down? I'd like to know because I'm having trouble getting a game finished.
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Re: Planning out a VN
Write your story as if your writing a theater play. in a text document,
then get all your sceens, actors
put it all together
voila
then get all your sceens, actors
put it all together
voila
- noeinan
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Re: Planning out a VN
I made a post asking the same question a while back. You can read through the responses here if you like:
http://lemmasoft.renai.us/forums/viewto ... =4&t=21982
http://lemmasoft.renai.us/forums/viewto ... =4&t=21982
- OokamiKasumi
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Re: Planning out a VN
How do I plan out my games?
I start by looking through all my Assets, and my asset sources:
-- music, images, sound effects...
Then I consider my Artistic limitations:
-- What I can draw vs. what I can't draw...
Then I consider my Coding limitations:
-- What I know how to code, or have the cheat-sheets to code.
Once I know what I have, I then decide what kind of story to write.
-- The idea being that it's pointless to write a story I don't have the resources, or skill, to turn into a VN.
Then I use FreePlane, a free mind mapping program, to plot out the main paths/options in the game. Once that's done, I open PhotoShop to create the graphics and backgrounds.
Then I open Renpy and begin putting the game together. I actually write the story & code simultaneously.
I start by looking through all my Assets, and my asset sources:
-- music, images, sound effects...
Then I consider my Artistic limitations:
-- What I can draw vs. what I can't draw...
Then I consider my Coding limitations:
-- What I know how to code, or have the cheat-sheets to code.
Once I know what I have, I then decide what kind of story to write.
-- The idea being that it's pointless to write a story I don't have the resources, or skill, to turn into a VN.
Then I use FreePlane, a free mind mapping program, to plot out the main paths/options in the game. Once that's done, I open PhotoShop to create the graphics and backgrounds.
Then I open Renpy and begin putting the game together. I actually write the story & code simultaneously.
Last edited by OokamiKasumi on Thu Jan 23, 2014 12:25 am, edited 2 times in total.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
- Lesleigh63
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Re: Planning out a VN
Yeah, the writing step for a VN with multiple endings has me a bit stumped too. The multiple endings make it too complicated to proceed without an outline in my opinion. But then what? Do you write it out in MSWord using different coloured text to distinguish the various pathways. I guess you could totally work out one pathway, then write the next out starting at the point of divergence. But then it should be possible just to write out the story in the editing program shouldn't it? I totally wrote myself into a corner in my first VN attempt, so I started again with a smaller kinetic novel written directly into the editing program. I finished the writing and am working on the art now.
- Fenrir34
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Re: Planning out a VN
Timberduck wrote:Write your story as if your writing a theater play. in a text document,
then get all your sceens, actors
put it all together
voila
That sounds cool. I think it'll help me out. Thanks
- Fenrir34
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Re: Planning out a VN
daikiraikimi wrote:I made a post asking the same question a while back. You can read through the responses here if you like:
http://lemmasoft.renai.us/forums/viewto ... =4&t=21982
Thanks. I will. Any advice will help
- Fenrir34
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Re: Planning out a VN
I'll have to try free-plane. Is it easy to use?OokamiKasumi wrote:How do I plan out my games?
I start by looking through all my Assets, and my asset sources:
-- music, images, sound effects...
Then I consider my Artistic limitations:
-- What I can draw vs. what I can't draw...
Then I consider my Coding limitations:
-- What I know how to code, or have the cheat-sheets to code.
Once I know what I have, I then decide what kind of story to write.
-- The idea being that it's pointless to write a story I don't have the resources, or skill, to turn into a VN.
Then I use FreePlane, a free mind mapping program, to plot out the main paths/options in the game. Once that's done, I open PhotoShop to create the graphics and backgrounds.
Then I open Renpy and begin putting the game together. I actually write the story & code simultaneously.
- Fenrir34
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Re: Planning out a VN
Lesleigh63 wrote:Yeah, the writing step for a VN with multiple endings has me a bit stumped too. The multiple endings make it too complicated to proceed without an outline in my opinion. But then what? Do you write it out in MSWord using different coloured text to distinguish the various pathways. I guess you could totally work out one pathway, then write the next out starting at the point of divergence. But then it should be possible just to write out the story in the editing program shouldn't it? I totally wrote myself into a corner in my first VN attempt, so I started again with a smaller kinetic novel written directly into the editing program. I finished the writing and am working on the art now.
I did an outline but it was a bit frustrating. It's good to help you out when your want the main game down. Also, I wrote in a text document (Libre) but that can get overwhelming at times.
- OokamiKasumi
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Re: Planning out a VN
Disgustingly easy to use. Most of it is simply point > click > type. It even has a built-in spell check, though you have to Turn It On.Fenrir34 wrote:I'll have to try free-plane. Is it easy to use?
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
- SBG_Eric
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Re: Planning out a VN
This is a map I've been working on, laying out the steps and time periods a collaborative development team should potentially be hitting specific marks. This map treats the first step "creating a team" as a null period, and the following meeting as a zero point, followed by 2 week steps. It's more of a sketch at the moment, continuing on until "Path Scene Layout" gets dropped, and then until creation, but I think it may hep you out in setting up an outline of how you want your team to be managed.
As for the text, treat it like you're writing a script for either a theater or video production. Your final script should include character image; background image; and music cues and exits, notes on transitions both between and during scenes, sound effect markers, and so on.
It's also important that no one section of the team becomes isolated from the rest. The team should be constantly reviewing and commenting on everyone's work. Free tools like dropbox can help your team stay in constant contact with one another, even if you're in various parts of the world and have difficulty scheduling meeting on mumble or skype.
As for the text, treat it like you're writing a script for either a theater or video production. Your final script should include character image; background image; and music cues and exits, notes on transitions both between and during scenes, sound effect markers, and so on.
It's also important that no one section of the team becomes isolated from the rest. The team should be constantly reviewing and commenting on everyone's work. Free tools like dropbox can help your team stay in constant contact with one another, even if you're in various parts of the world and have difficulty scheduling meeting on mumble or skype.
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