Milkymalk wrote:It's a strange mind thing: Telling me in past tense about a great danger I was in takes the danger away because I obviously lived to be told about it. I don't know if this makes any sense. Telling me in present tense makes me wonder if I will get out of it in one piece, instead.
Ah... So you're using Present Tense to increase tension, in other words; suspense.
Milkymalk wrote:Also, maybe it has to do with language. I have to admit I didn't read that many CYOAs in English; in German, they are always in present tense. At least I didn't see any in past tense yet, and I used to read a lot of DSA solo adventure books.
The CYOA books I have were written by people who previously wrote novels. That could be why they were written in Past tense. Also, a story as a game was still really new at the time so there wasn't anything they could use as a model other than Books. That your CYOAs were written
in German could be the main reason why they were in Present tense. I've noticed that most books Not written in English tend to be in Present tense.
Milkymalk wrote:As I said, I think it makes a difference if you write a pure narration, i.e. a novel, or narration with the reader as a participator, i.e. a VN. I see from your screen-shots that you write your games more like an illustrated novel. That's fine and makes it more logical to apply novel writing rules.
Yes, I write them the same way I would a regular novel, (but without all the description.) However, Choices are still part of the story. The CYOA books are the model I'm working from.
Milkymalk wrote:As for me, I think when writing a game that consists mainly of character standups with expressions and dialogue below, with an occasional or even frequent actions description, using present tense just feels more right.
If the reader is a
participant --an actual character in the story-- then you're creating more of a Simulation game. Those work well in Present Tense -- IF you do it right. Present Tense is notoriously difficult in English. Make sure you get yourself a Good proofreader, preferably 2 of them.
My games also consist of
character standups with expressions and dialogue below, with an occasional or even frequent actions description...
However, the player
isn't a Character. The player is Observing the characters and choosing their actions, so they are indeed more like illustrated novels -- just as you said.
Either way, You are the creator. Do what feels right to You.